Cavefish Zombie
- Size
- Medium
- Type
- Undead
- Challenge Rating
- 1/2
- Source
- Tome of Beasts 2
- Alignment
- Neutral-Evil
- Armor Class
- 10
- Speeds
- 20, swim 40
- Walking Speed
- 20
- Swimming Speed
- 40
- Strength Score
- 15
- Dexterity Score
- 10
- Constitution Score
- 16
- Intelligence Score
- 3
- Wisdom Score
- 6
- Charisma Score
- 3
- Saving Throws
- Wisdom
- Vision
- Darkvision (60ft)
- Languages Ref
- understands the languages it knew in life but can’t speak
- Hit Points
- 37
- Condition Immunities
- Poisoned
- Resistances
- Immune to Poison Damage
Medium undead, neutral evil
Armor Class 10
Hit Points 37 (5d8+15)
Speed 20 ft., swim 40 ft.
- STR
- 15 (+2)
- DEX
- 10 (+0)
- CON
- 16 (+3)
- INT
- 3 (−4)
- WIS
- 6 (−2)
- CHA
- 3 (−4)
Saving Throws Wis +0
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can’t speak
Challenge 1/2 (100 XP)
Stench. Any creature that starts its turn within 5 feet of the cavefish zombie must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the zombie's Stench for 24 hours.
Undead Fortitude. If damage reduces the cavefish zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Description
This creature looks like a bloated, wet corpse. Its fingers and toes are webbed, and slick, fleshy fins run down its spine and legs, poking through stretches of dead flesh. An overpowering stench of rot surrounds it._
Aquatic Adaptations. The cavefish zombie is an unusual type of undead that occurs when dark magic permeates a lightless, watery environment, such as in an underground lake or the depths of the ocean. Rather than retain the bodily form it possessed in life, the creature’s skin sloughs off from parts of its body as aquatic features burst through its flesh. Its fingers and toes become webbed, and fins form on its back and down its legs.
Decay. The cavefish zombie’s dead tissue holds water, causing it to look bloated and loose and afflicting it with a persistent rot. This rot results in a horrific odor, which follows them whether they are in water or on land.
Undead Nature. A cavefish zombie doesn’t require air, food, drink, or sleep.
Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.