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Cavefish Zombie

Size
Medium
Type
Undead
Challenge Rating
1/2
Source
Tome of Beasts 2
Alignment
Neutral-Evil
Armor Class
10
Speeds
20, swim 40
Walking Speed
20
Swimming Speed
40
Strength Score
15
Dexterity Score
10
Constitution Score
16
Intelligence Score
3
Wisdom Score
6
Charisma Score
3
Saving Throws
Wisdom
Vision
Darkvision (60ft)
Languages Ref
understands the languages it knew in life but can’t speak
Hit Points
37
Condition Immunities
Poisoned
Resistances
Immune to Poison Damage

Medium undead, neutral evil


Armor Class 10

Hit Points 37 (5d8+15)

Speed 20 ft., swim 40 ft.


STR
15 (+2)
DEX
10 (+0)
CON
16 (+3)
INT
3 (−4)
WIS
6 (−2)
CHA
3 (−4)

Saving Throws Wis +0

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 8

Languages understands the languages it knew in life but can’t speak

Challenge 1/2 (100 XP)

Stench. Any creature that starts its turn within 5 feet of the cavefish zombie must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the zombie's Stench for 24 hours.

Undead Fortitude. If damage reduces the cavefish zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Description

This creature looks like a bloated, wet corpse. Its fingers and toes are webbed, and slick, fleshy fins run down its spine and legs, poking through stretches of dead flesh. An overpowering stench of rot surrounds it._
Aquatic Adaptations. The cavefish zombie is an unusual type of undead that occurs when dark magic permeates a lightless, watery environment, such as in an underground lake or the depths of the ocean. Rather than retain the bodily form it possessed in life, the creature’s skin sloughs off from parts of its body as aquatic features burst through its flesh. Its fingers and toes become webbed, and fins form on its back and down its legs.
Decay. The cavefish zombie’s dead tissue holds water, causing it to look bloated and loose and afflicting it with a persistent rot. This rot results in a horrific odor, which follows them whether they are in water or on land.
Undead Nature. A cavefish zombie doesn’t require air, food, drink, or sleep.

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.