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Centaur (Black Flag)

Size
Large
Type
Monstrosity
Challenge Rating
2
Source
Black Flag SRD
Armor Class
12
Speeds
50
Walking Speed
50
Strength Score
18
Dexterity Score
14
Constitution Score
14
Intelligence Score
8
Wisdom Score
16
Charisma Score
10
Languages Ref
Elvish,Sylvan
Hit Points
63
Languages
Elvish, Sylvan

Large monstrosity


Armor Class 12

Hit Points 63

Speed 50 ft.


STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
8 (−1)
WIS
16 (+3)
CHA
10 (+0)

Damage Resistances Monstrosity Resilience

Senses -

Languages Elvish,Sylvan

Challenge 2 (450 XP)

Monstrosity Resilience. The centaur is resistant to exhaustion and to the frightened condition.

Trampling Charge. If the centaur moves at least 30 feet straight toward a creature and then hits it with a Pike attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the centaur can make one Hooves attack against it as a bonus action.

Actions

Multiattack. The centaur makes one Hooves attack and one Pike attack, or it makes three Longbow attacks.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage.

Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10+4) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.

Reactions

Defensive Kick. When a creature the centaur can see within 5 feet of it hits it with an attack, the centaur can kick the attacker. The attacker must succeed on a DC 14 STR save or be knocked prone or pushed up to 5 feet away from the centaur (the centaur's choice).

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.