Skip to content

Centaur Chieftain

Size
Large
Type
Monstrosity
Challenge Rating
5
Source
Creature Codex
Alignment
Chaotic-Neutral
Armor Class
16
Speeds
50
Walking Speed
50
Strength Score
19
Dexterity Score
12
Constitution Score
14
Intelligence Score
9
Wisdom Score
14
Charisma Score
14
Saving Throws
Dexterity, Constitution, Wisdom
Skill Proficiencies
Athletics, Perception, Survival
Languages Ref
Centaur, Common, Sylvan
Hit Points
110
Languages
Aethyrian Common, Sylvan

Large monstrosity, chaotic neutral


Armor Class 16 (chain shirt, shield)

Hit Points 110 (17d8+34)

Speed 50 ft.


STR
19 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
9 (−1)
WIS
14 (+2)
CHA
14 (+2)

Saving Throws Dex +4, Con +5, Wis +5

Skills Athletics +7, Perception +5, Survival +5

Senses passive Perception 15

Languages Centaur, Common, Sylvan

Challenge 5 (1,800 XP)

Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 14 (4d6) piercing damage.

Actions

Multiattack. The centaur chieftain makes two attacks: one with its pike and one with its hooves or two with its longbow.

Pike. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the centaur chieftain can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the centaur chieftain. A creature can benefit from only one

Leadership die at a time. This effect ends if the centaur chieftain is incapacitated.

Rearing Strike (Recharge 5-6). The centaur chieftain rears back on its hind legs and makes a powerful stomp with its hooves. Each creature within 15 feet of the chieftain must make a DC 15 Dexterity saving throw, taking 28 (8d6) bludgeoning damage on a failed save, or half as much damage on a successful one. The attack leaves the centaur chieftain vulnerable, reducing its
Armor Class by 2 until the start of its next turn.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.