Centaur Trooper
- Size
- Large
- Type
- Fey
- Challenge Rating
- 2
- Source
- System Reference Document 5.2.1
- Alignment
- Neutral-Good
- Armor Class
- 16
- Speeds
- 50, swim 25, climb 25
- Walking Speed
- 50
- Swimming Speed
- 25
- Climbing Speed
- 25
- Strength Score
- 18
- Dexterity Score
- 14
- Constitution Score
- 14
- Intelligence Score
- 9
- Wisdom Score
- 13
- Charisma Score
- 11
- Skill Proficiencies
- Athletics, Perception
- Languages Ref
- Elvish, Sylvan
- Hit Points
- 45
- Languages
- Elvish, Sylvan
Large fey, neutral good
Armor Class 16 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 50 ft., climb 25 ft., swim 25 ft.
- STR
- 18 (+4)
- DEX
- 14 (+2)
- CON
- 14 (+2)
- INT
- 9 (−1)
- WIS
- 13 (+1)
- CHA
- 11 (+0)
Skills Athletics +6, Perception +3
Senses passive Perception 13
Languages Elvish, Sylvan
Challenge 2 (450 XP)
Actions
Multiattack. The centaur makes two attacks, using Pike or Longbow in any combination.
Pike. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Piercing damage.
Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.
Bonus Actions
Trampling Charge (Recharges after a Short or Long Rest). The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.
Stat block from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.