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Centaur

Size
Large
Type
Monstrosity
Alignment
Neutral-Good
Armor Class
12
Speeds
50
Strength Score
18
Dexterity Score
14
Constitution Score
14
Intelligence Score
9
Wisdom Score
13
Charisma Score
11
Skill Proficiencies
Athletics, Perception, Survival
Vision
Normal
Languages Ref
Elvish, Sylvan
Hit Points
45
Languages Prep
Elvish, Sylvan
Languages
Elvish, Sylvan

Large monstrosity, neutral good


Armor Class 12

Hit Points 45 (6d10+12)

Speed 50 ft.


STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
9 (−1)
WIS
13 (+1)
CHA
11 (+0)

Skills Athletics +6, Perception +3, Survival +3

Senses passive Perception 13

Languages Elvish, Sylvan

Challenge 2 (450 XP)

Charge. If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.