Centaur
- Size
- Large
- Type
- Monstrosity
- Alignment
- Neutral-Good
- Armor Class
- 12
- Speeds
- 50
- Strength Score
- 18
- Dexterity Score
- 14
- Constitution Score
- 14
- Intelligence Score
- 9
- Wisdom Score
- 13
- Charisma Score
- 11
- Skill Proficiencies
- Athletics, Perception, Survival
- Vision
- Normal
- Languages Ref
- Elvish, Sylvan
- Hit Points
- 45
- Languages Prep
- Elvish, Sylvan
- Languages
- Elvish, Sylvan
Large monstrosity, neutral good
Armor Class 12
Hit Points 45 (6d10+12)
Speed 50 ft.
- STR
- 18 (+4)
- DEX
- 14 (+2)
- CON
- 14 (+2)
- INT
- 9 (−1)
- WIS
- 13 (+1)
- CHA
- 11 (+0)
Skills Athletics +6, Perception +3, Survival +3
Senses passive Perception 13
Languages Elvish, Sylvan
Challenge 2 (450 XP)
Charge. If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Actions
Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.