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Chained Angel

Size
Medium
Type
Celestial
Challenge Rating
8
Source
Tome of Beasts 2023
Alignment
Neutral-Evil
Armor Class
16
Speeds
60, fly 30
Walking Speed
60
Flying Speed
30
Strength Score
18
Dexterity Score
16
Constitution Score
12
Intelligence Score
12
Wisdom Score
18
Charisma Score
20
Saving Throws
Dexterity, Wisdom, Charisma
Skill Proficiencies
Perception
Languages Ref
Celestial, Common, Infernal, telepathy 120 ft.
Hit Points
121
Condition Immunities
Charmed, Exhaustion 1
Resistances
Resistant to Piercing Damage, Immune to Fire Damage, Immune to Radiant Damage
Languages
Celestial, Aethyrian Common, Infernal, Telepathy (120ft)

Medium celestial, Neutral Evil


Armor Class 16 (natural armor)

Hit Points 121 (22d8 + 22)

Speed 60 ft., fly 30 ft.


STR
18 (+4)
DEX
16 (+3)
CON
12 (+1)
INT
12 (+1)
WIS
18 (+4)
CHA
20 (+5)

Saving Throws Dex +6, Wis +7, Cha +8

Skills Perception +7

Damage Vulnerabilities False

Damage Resistances piercing

Damage Immunities fire, radiant

Condition Immunities charmed, exhaustion

Senses darkvision 200 ft., passive Perception 17

Languages Celestial, Common, Infernal, telepathy 120 ft.

Challenge 8 (3,900 XP)

Immortal Nature. The chained angel doesn't require food, drink, or sleep.

Magic Resistance. The chained angel has advantage on saving throws against spells and other magical effects.

Redemption. When a creature casts the knock spell on the chained angel's chains, the chains release a blast of unholy flame. The spellcaster must make a DC 16 Dexterity saving throw, taking 16 (3d10) fire damage and 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one. If the spellcaster survives, the chained angel must immediately make a DC 17 Wisdom saving throw. On a success, the angel's chains fall away. It is restored to its senses and the form it had before it was chained, typically a deva. On a failure, the chained angel remains chained for 7 days, and during that time, any further attempts to cast knock on the angel's chains fail.

Actions

Multiattack. The chained angel makes two Fiery Greatsword attacks.

Fiery Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 16 (3d10) fire damage.

Fallen Glory (Recharge 5-6). Each creature the chained angel can see within 50 feet of it must make a DC 15 Strength saving throw. On a failure, a creature takes 19 (3d12) radiant damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.

Reactions

Fiendish Cunning. When a creature the chained angel can see within 60 feet of it casts a spell that appears on the cleric or paladin spell list, the chained angel can counter the spell with a successful ability check. This works like the counterspell spell with a +5 spellcasting ability check, except the chained angel must make the ability check no matter the level of the spell.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.