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Chaos-Spawn Goblin

Size
Small
Type
Humanoid
Challenge Rating
1/2
Source
Creature Codex
Alignment
Neutral-Evil
Armor Class
13
Speeds
30
Walking Speed
30
Strength Score
10
Dexterity Score
14
Constitution Score
12
Intelligence Score
10
Wisdom Score
10
Charisma Score
6
Skill Proficiencies
Stealth
Vision
Darkvision (60ft)
Languages Ref
telepathy 120 ft.
Hit Points
22
Condition Immunities
Frightened
Resistances
Resistant to Psychic Damage
Languages
Telepathy (120ft)

Small humanoid (goblinoid), neutral evil


Armor Class 13 (natural armor)

Hit Points 22 (5d6+5)

Speed 30 ft.


STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
6 (−2)

Skills Stealth +6

Damage Resistances psychic

Condition Immunities frightened

Senses darkvision 60 ft., passive Perception 10

Languages telepathy 120 ft.

Challenge 1/2 (100 XP)

Nimble Escape. The chaos-spawn goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack. The chaos-spawn goblin makes two attacks with its scimitar.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Psychic Stab (Recharge 6). The chaos-spawn goblin targets one creature that it can sense within 30 feet of it. The target must make a DC 12 Intelligence saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.