Chaos-Spawn Goblin
- Size
- Small
- Type
- Humanoid
- Challenge Rating
- 1/2
- Source
- Creature Codex
- Alignment
- Neutral-Evil
- Armor Class
- 13
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 10
- Dexterity Score
- 14
- Constitution Score
- 12
- Intelligence Score
- 10
- Wisdom Score
- 10
- Charisma Score
- 6
- Skill Proficiencies
- Stealth
- Vision
- Darkvision (60ft)
- Languages Ref
- telepathy 120 ft.
- Hit Points
- 22
- Condition Immunities
- Frightened
- Resistances
- Resistant to Psychic Damage
- Languages
- Telepathy (120ft)
Small humanoid (goblinoid), neutral evil
Armor Class 13 (natural armor)
Hit Points 22 (5d6+5)
Speed 30 ft.
- STR
- 10 (+0)
- DEX
- 14 (+2)
- CON
- 12 (+1)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 6 (−2)
Skills Stealth +6
Damage Resistances psychic
Condition Immunities frightened
Senses darkvision 60 ft., passive Perception 10
Languages telepathy 120 ft.
Challenge 1/2 (100 XP)
Nimble Escape. The chaos-spawn goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Multiattack. The chaos-spawn goblin makes two attacks with its scimitar.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Psychic Stab (Recharge 6). The chaos-spawn goblin targets one creature that it can sense within 30 feet of it. The target must make a DC 12 Intelligence saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.