Chemosit
- Size
- Medium
- Type
- Fiend
- Challenge Rating
- 5
- Source
- Tome of Beasts 3
- Alignment
- Neutral-Evil
- Armor Class
- 15
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 16
- Dexterity Score
- 17
- Constitution Score
- 18
- Intelligence Score
- 13
- Wisdom Score
- 14
- Charisma Score
- 15
- Saving Throws
- Strength, Constitution, Wisdom, Charisma
- Skill Proficiencies
- Perception
- Languages Ref
- Abyssal, Common, Infernal
- Hit Points
- 119
- Resistances
- Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage
- Languages
- Abyssal, Aethyrian Common, Infernal
Medium fiend, neutral evil
Armor Class 15 (natural armor)
Hit Points 119 (14d8+56)
Speed 30 ft.
- STR
- 16 (+3)
- DEX
- 17 (+3)
- CON
- 18 (+4)
- INT
- 13 (+1)
- WIS
- 14 (+2)
- CHA
- 15 (+2)
Saving Throws Str +6, Con +7, Wis +5, Cha +5
Skills Perception +2
Damage Resistances fire, cold, lightning; nonmagic B/P/S attacks not made w/silvered weapons
Senses darkvision 120', passive Perception 15
Languages Abyssal, Common, Infernal
Challenge 5 (1,800 XP)
Inner Light. Its open mouth emits a red light shedding bright light in 10 ft. radius and dim light additional 10 feet. Opening or closing its mouth doesn't require an action.
Actions
Multiattack. One Beak attack and two Crutch attacks.
Beak. Melee Weapon Attack: +6 to hit, 5 ft., one target, 12 (2d8+3) piercing damage + 7 (2d6) fire.
Crutch. Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d8+3) bludgeoning damage and target: DC 14 Con save or become infected with the cackle fever disease.
Inviting Song. Sings an enchanting tune. Each creature with an Int of 5+ within 300' of chemosit that can hear the song: DC 15 Wis save or be charmed until the song ends. Chemosit must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. Song ends if chemosit is incapacitated. If charmed target is more than 5 ft. away from chemosit target must move on its turn toward chemosit by most direct route trying to get within 5 ft.. It won't move into damaging terrain such as lava or a pit taking whatever route it can to avoid terrain and still reach chemosit. If target can't find a safe route to chemosit charmed effect ends. Whenever target takes damage or at the end of each of its turns target can re-save. If save succeeds effect ends on it. Target that successfully saves is immune to this chemosit's Inviting Song for next 24 hrs.
Bonus Actions
Change Shape. Magically transforms into a Small or Med Humanoid or back into its true Fiendish form. Its stats other than size are the same in each form. No matter the form chemosit always has only one leg. Its crutch adjusts to fit its new form but no other equipment transforms. Reverts on death. Crutch becomes nonmagical.
Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.