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Chernomoi

Size
Tiny
Type
Fey
Challenge Rating
1
Source
Tome of Beasts
Alignment
Neutral
Armor Class
13
Speeds
20, fly 20
Walking Speed
20
Flying Speed
20
Strength Score
9
Dexterity Score
18
Constitution Score
18
Intelligence Score
12
Wisdom Score
11
Charisma Score
16
Skill Proficiencies
Acrobatics, Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
Common, Draconic, Sylvan
Hit Points
32
Resistances
Resistant to Non-Magical Damage
Languages
Aethyrian Common, Draconic, Sylvan

Tiny fey, neutral


Armor Class 13

Hit Points 32 (5d4+20)

Speed 20 ft., fly 20 ft.


STR
9 (−1)
DEX
18 (+4)
CON
18 (+4)
INT
12 (+1)
WIS
11 (+0)
CHA
16 (+3)

Skills Acrobatics +6, Perception +2, Stealth +6

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks not made with silver weapons

Senses darkvision 60 ft., passive Perception 12

Languages Common, Draconic, Sylvan

Challenge 1 (200 XP)

Innate Spellcasting. the chernomoi's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

at will: detect magic, invisibility, mage hand, mending, message, prestidigitation

1/day each: detect poison and disease, dimension door

Actions

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Shriek (Recharge 5-6). The chernomoi emits a loud shriek. All creatures within 60 feet who can hear take 10 (3d6) thunder damage, or half damage with a successful DC 13 Constitution saving throw.

Description

These scaly creatures resemble nothing so much as tiny, batwinged dragonkin.
Dragon Sprites. Chernomoi (which means “lair sprite” in Draconic) often reside discreetly in a dragon lair or dragonborn household, cleaning and tidying up at night, and only occasionally keeping a small trinket or shiny gemstone as compensation. They appear as tiny, winged dragonkin, dressed in metallic armor made of small coins and semi-precious stones.
Lair Alarms. Chernomoi are terrified of wyverns and never lair anywhere near them. Otherwise, they are very protective of their draconic masters and raise an alarm if an intruder is undetected. They fight with their tiny blades and Shriek attack if cornered, though they always flee from danger as a first option— usually straight to a dragon, dragonborn, or drake ally.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.