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Chieftain

Size
Small
Type
Humanoid
Challenge Rating
5
Source
Tome of Beasts 2023
Alignment
Lawful-Evil
Armor Class
16
Speeds
30
Walking Speed
30
Strength Score
18
Dexterity Score
14
Constitution Score
14
Intelligence Score
11
Wisdom Score
13
Charisma Score
14
Saving Throws
Dexterity, Charisma
Skill Proficiencies
Intimidation, Stealth
Vision
Darkvision (60ft)
Languages Ref
Common, Draconic
Hit Points
110
Condition Immunities
Charmed, Frightened
Languages
Aethyrian Common, Draconic

Small humanoid, Lawful Evil


Armor Class 16 (studded leather, shield)

Hit Points 110 (20d6 + 40)

Speed 30 ft.


STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
14 (+2)

Saving Throws Dex +5, Cha +5

Skills Intimidation +6, Stealth +4

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities charmed, frightened

Senses darkvision 60 ft., passive Perception 11

Languages Common, Draconic

Challenge 5 (1,800 XP)

Brute. A melee weapon deals one extra die of its damage when the chieftain hits with it (included in the attack).

Chieftain's Presence. Dragons and kobolds within 30 feet of the chieftain can't be charmed or frightened.

Pack Tactics. The kobold chieftain has advantage on attack rolls against a creature if at least one of the chieftain's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold chieftain has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The kobold makes three Spear or Shortbow attacks.

Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Inspiring Shriek (Recharge after Short or Long Rest). The kobold chieftain shrieks a draconic battle cry. Each creature that isn't a dragonborn or kobold within 30 feet of the chieftain must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reactions

Springspike Shield. When the kobold chieftain is wielding its shield and is hit by a melee attack within 5 feet of it, the chieftain can fire one of its shield spikes at the attacker. The attacker takes 5 (2d4) piercing damage.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.