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Chimera

Size
Large
Type
Monstrosity
Alignment
Chaotic-Evil
Armor Class
14
Speeds
30, fly 60
Strength Score
19
Dexterity Score
11
Constitution Score
19
Intelligence Score
3
Wisdom Score
14
Charisma Score
10
Skill Proficiencies
Perception
Vision
Darkvision (60ft)
Languages Ref
Draconic
Hit Points
114
Languages Prep
Draconic
Languages
Draconic

Large monstrosity, chaotic evil


Armor Class 14 (natural armor)

Hit Points 114 (12d10+48)

Speed 30 ft., fly 60 ft.


STR
19 (+4)
DEX
11 (+0)
CON
19 (+4)
INT
3 (−4)
WIS
14 (+2)
CHA
10 (+0)

Skills Perception +8

Senses darkvision 60 ft., passive Perception 18

Languages understands Draconic but can't speak

Challenge 6 (2,300 XP)

Actions

Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Fire Breath (Recharge 5-6). The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.