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Chimeric Phantom

Size
Medium
Type
Undead
Challenge Rating
2
Source
Tome of Beasts 2
Alignment
Chaotic-Neutral
Armor Class
11
Speeds
0, fly 40
Walking Speed
0
Flying Speed
40
Strength Score
12
Dexterity Score
13
Constitution Score
10
Intelligence Score
13
Wisdom Score
14
Charisma Score
5
Vision
Darkvision (60ft)
Languages Ref
any languages its constituent souls knew in life
Hit Points
36
Condition Immunities
Charmed, Exhaustion 1, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Resistances
Resistant to Acid Damage, Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Thunder Damage, Resistant to Non-Magical Damage, Immune to Poison Damage

Medium undead, chaotic neutral


Armor Class 11

Hit Points 36 (8d8)

Speed 0 ft., fly 40 ft. (hover)


STR
12 (+1)
DEX
13 (+1)
CON
10 (+0)
INT
13 (+1)
WIS
14 (+2)
CHA
5 (−3)

Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses darkvision 60 ft. passive Perception 11

Languages any languages its constituent souls knew in life

Challenge 2 (450 XP)

Frightening Madness. A chimeric phantom's madness unnerves those nearby. Any creature that starts its turn within 10 feet of the chimeric phantom must succeed on a DC 12 Wisdom saving throw or be frightened until the start of its next turn. On a successful saving throw, the creature is immune to the chimeric phantom's Frightening Madness for 24 hours.

Incorporeal Movement. The chimeric phantom can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Multiattack. The chimeric phantom makes two Maddening Grasp attacks.

Maddening Grasp. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.

Description

The vague outline of a tortured being flickers, appearing as though it may have once been human. Its face is composed of many faces, and its expressions shift rapidly from madness to anger to pain. Its features change from one moment to the next, resembling one person for a short time, then someone else, or an odd combination of several at the same time._
Recombined Spirits. Chimeric phantoms are created when intelligent creatures, most often humanoid, are consumed by a Open Game License

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.