Chroma Lizard
- Size
- Large
- Type
- Beast
- Challenge Rating
- 4
- Source
- Tome of Beasts 3
- Alignment
- Unaligned
- Armor Class
- 15
- Speeds
- 40
- Walking Speed
- 40
- Strength Score
- 12
- Dexterity Score
- 16
- Constitution Score
- 14
- Intelligence Score
- 2
- Wisdom Score
- 10
- Charisma Score
- 3
- Skill Proficiencies
- Perception
- Languages Ref
- —
- Hit Points
- 90
- Resistances
- Resistant to Radiant Damage
Large beast, unaligned
Armor Class 15 (natural armor)
Hit Points 90 (12d10+24)
Speed 40 ft.
- STR
- 12 (+1)
- DEX
- 16 (+3)
- CON
- 14 (+2)
- INT
- 2 (−4)
- WIS
- 10 (+0)
- CHA
- 3 (−4)
Skills Perception +0
Damage Resistances radiant
Senses passive Perception 12
Languages —
Challenge 4 (1,100 XP)
Mirror Scales. While the chroma lizard is in bright light creatures that rely on sight have disadvantage on attack rolls vs. the lizard.
Mirror Shy. If the chroma lizard sees itself reflected in a polished surface within 30' of it and in an area of bright light the lizard immediately closes its eyes and is blinded until the start of its next turn when it can check for the reflection again.
Radiant Reflection. When a creature deals radiant to the chroma lizard half the radiant the lizard took is reflected back at that creature.
Actions
Multiattack. Dazzling Display then one Bite and one Claws.
Bite. Melee Weapon Attack: +5 to hit, 5 ft., one target, 14 (2d10+3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (1d10+3) slashing damage.
Dazzling Display. Causes its chrome scales to ripple casting dizzying reflections of light. Each creature that can see the chroma lizard must make DC 15 Con save or be blinded until the end of its next turn. The lizard can't use this action while in darkness and creatures have advantage on the save if the chroma lizard is in dim light.
Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.