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Chuul (Monstrous Menagerie)

Size
Large
Type
Aberration
Challenge Rating
5
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
16
Speeds
30, swim 40
Walking Speed
30
Swimming Speed
40
Strength Score
18
Dexterity Score
10
Constitution Score
16
Intelligence Score
5
Wisdom Score
16
Charisma Score
10
Vision
Darkvision (60ft)
Languages Ref
understands Deep Speech but can't speak
Hit Points
93
Condition Immunities
Frightened, Poisoned
Resistances
Immune to Poison Damage

Large aberration


Armor Class 16

Hit Points 93 (11d10+33)

Speed 30 ft., swim 40 ft.


STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
5 (−3)
WIS
16 (+3)
CHA
10 (+0)

Damage Immunities poison

Condition Immunities frightened, poisoned

Senses darkvision 60 ft., passive Perception 13

Languages understands Deep Speech but can't speak

Challenge 5 (1,800 XP)

Amphibious. The chuul can breathe air and water.

Detect Magic. The chuul senses a magical aura around any visible creature or object within 120 feet that bears magic.

Actions

Multiattack. If the chuul is grappling a creature it uses its tentacle on that creature. It then makes two pincer attacks.

Pincer. Melee Weapon Attack: +7 to hit, reach 5 ft., one Large or smaller target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature it is grappled (escape DC 15). When carrying a grappled creature the chuul can move at full speed. A pincer that is being used to grapple a creature can be used only to attack that creature.

Tentacle. A grappled creature makes a DC 14 Constitution saving throw. On a failure it is paralyzed for 1 minute. The creature repeats the saving throw at the end of each of its turns ending the paralysis on a success.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.