Clacking Skeleton
- Size
- Medium
- Type
- Undead
- Challenge Rating
- 2
- Source
- Creature Codex
- Alignment
- Neutral-Evil
- Armor Class
- 14
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 14
- Dexterity Score
- 12
- Constitution Score
- 11
- Intelligence Score
- 6
- Wisdom Score
- 8
- Charisma Score
- 5
- Vision
- Darkvision (60ft)
- Languages Ref
- understands all languages it knew in life but can't speak
- Hit Points
- 45
- Condition Immunities
- Exhaustion 1, Poisoned
- Resistances
- Vulnerable to Bludgeoning Damage, Immune to Poison Damage
Medium undead, neutral evil
Armor Class 14 (armor scraps)
Hit Points 45 (10d8)
Speed 30 ft.
- STR
- 14 (+2)
- DEX
- 12 (+1)
- CON
- 11 (+0)
- INT
- 6 (−2)
- WIS
- 8 (−1)
- CHA
- 5 (−3)
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands all languages it knew in life but can't speak
Challenge 2 (450 XP)
Horrid Clacking. If the clacking skeleton moves at least 10 feet, each beast or humanoid within 30 feet of the skeleton that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.
Actions
Multiattack. The clacking skeleton makes two attacks: one with its glaive and one with its gore or two with its shortbow.
Glaive. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.