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Clacking Skeleton

Size
Medium
Type
Undead
Challenge Rating
2
Source
Creature Codex
Alignment
Neutral-Evil
Armor Class
14
Speeds
30
Walking Speed
30
Strength Score
14
Dexterity Score
12
Constitution Score
11
Intelligence Score
6
Wisdom Score
8
Charisma Score
5
Vision
Darkvision (60ft)
Languages Ref
understands all languages it knew in life but can't speak
Hit Points
45
Condition Immunities
Exhaustion 1, Poisoned
Resistances
Vulnerable to Bludgeoning Damage, Immune to Poison Damage

Medium undead, neutral evil


Armor Class 14 (armor scraps)

Hit Points 45 (10d8)

Speed 30 ft.


STR
14 (+2)
DEX
12 (+1)
CON
11 (+0)
INT
6 (−2)
WIS
8 (−1)
CHA
5 (−3)

Damage Vulnerabilities bludgeoning

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 9

Languages understands all languages it knew in life but can't speak

Challenge 2 (450 XP)

Horrid Clacking. If the clacking skeleton moves at least 10 feet, each beast or humanoid within 30 feet of the skeleton that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.

Actions

Multiattack. The clacking skeleton makes two attacks: one with its glaive and one with its gore or two with its shortbow.

Glaive. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.

Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.