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Clay Guardian

Size
Large
Type
Construct
Challenge Rating
9
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
14
Speeds
25
Walking Speed
25
Strength Score
20
Dexterity Score
10
Constitution Score
18
Intelligence Score
3
Wisdom Score
10
Charisma Score
1
Vision
Darkvision (60ft)
Languages Ref
understands the languages of its creator but can't speak
Hit Points
133
Condition Immunities
Charmed, Frightened, Paralyzed, Petrified, Poisoned
Resistances
Immune to Acid Damage, Immune to Poison Damage, Immune to Psychic Damage, Immune to Non-Magical Damage

Large construct


Armor Class 14

Hit Points 133 (14d10+56)

Speed 25 ft.


STR
20 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
3 (−4)
WIS
10 (+0)
CHA
1 (−5)

Damage Immunities acid, poison, psychic; damage from nonmagical, non-adamantine weapons

Condition Immunities charmed, fatigue, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages understands the languages of its creator but can't speak

Challenge 9 (5,000 XP)

Constructed Nature. Guardians dont require air, sustenance, or sleep.

Acid Absorption. When the guardian is subjected to acid damage, it instead regains hit points equal to the acid damage dealt.

Berserk. When the guardian starts its turn while bloodied , roll a d6. On a 6, the guardian goes berserk. While berserk, the guardian attacks the nearest creature it can see. If it can’t reach a creature, it attacks an object. The guardian stays berserk until it is destroyed or restored to full hit points.

Bloodied Haste. While the guardian is bloodied, its speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws , and it can use its slam as a bonus action.

Immutable Form. The guardian is immune to any effect that would alter its form.

Magic Resistance. The guardian has advantage on saving throws against spells and magical effects.

Actions

Multiattack. The guardian attacks twice with its slam.

Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature it makes a DC 15 Constitution saving throw. On a failure its hit point maximum is reduced by an amount equal to the damage dealt. The target dies if its hit point maximum is reduced to 0. A greater restoration spell or similar magic removes the reduction.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.