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Clockwork Abomination (Tome of Beasts 2023)

Size
Large
Type
Construct
Challenge Rating
5
Source
Tome of Beasts 2023
Alignment
Lawful-Evil
Armor Class
16
Speeds
30
Walking Speed
30
Strength Score
21
Dexterity Score
12
Constitution Score
18
Intelligence Score
10
Wisdom Score
10
Charisma Score
12
Saving Throws
Dexterity
Skill Proficiencies
Athletics, Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
Common, Infernal
Hit Points
76
Condition Immunities
Charmed, Exhaustion 1, Frightened, Paralyzed, Petrified, Poisoned
Resistances
Resistant to Acid Damage, Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Non-Magical Damage, Immune to Poison Damage
Languages
Aethyrian Common, Infernal

Large construct, Lawful Evil


Armor Class 16 (natural armor)

Hit Points 76 (8d10 + 32)

Speed 30 ft.


STR
21 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)

Saving Throws Dex +4

Skills Athletics +8, Perception +3, Stealth +4

Damage Vulnerabilities False

Damage Resistances acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 13

Languages Common, Infernal

Challenge 5 (1,800 XP)

Construct Nature. The clockwork abomination doesn't require air, food, drink, or sleep.

Explosive Infernal Power Source. When a clockwork abomination is destroyed, its infernal battery explodes. Each creature within 10 feet of the abomination must make a DC 14 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in the area that aren't being worn or carried.

Immutable Form. The clockwork abomination is immune to any spell or effect that would alter its form.

Magic Resistance. The clockwork abomination has advantage on saving throws against spells and other magical effects.

Unstoppable. Moving through difficult terrain doesn't cost the clockwork abomination extra movement, and its speed can't be reduced.

Actions

Multiattack. The clockwork abomination makes one Bite attack and one Slam attack.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 7 (2d6) fire damage.

Slam. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Fire Breath (Recharge 5-6). The clockwork abomination's infernal power source allows it to breathe fire in a 30-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.