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Clockwork Huntsman (Tome of Beasts 2023)

Size
Medium
Type
Construct
Challenge Rating
3
Source
Tome of Beasts 2023
Alignment
Unaligned
Armor Class
14
Speeds
40
Walking Speed
40
Strength Score
17
Dexterity Score
14
Constitution Score
12
Intelligence Score
4
Wisdom Score
10
Charisma Score
1
Saving Throws
Strength, Dexterity
Skill Proficiencies
Perception, Survival
Vision
Darkvision (60ft)
Languages Ref
understands Common but can’t speak
Hit Points
99
Condition Immunities
Charmed, Exhaustion 1, Frightened, Paralyzed, Petrified, Poisoned
Resistances
Immune to Poison Damage, Immune to Psychic Damage

Medium construct, Unaligned


Armor Class 14 (natural armor)

Hit Points 99 (18d8 + 18)

Speed 40 ft.


STR
17 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
4 (−3)
WIS
10 (+0)
CHA
1 (−5)

Saving Throws Str +5, Dex +4

Skills Perception +4, Survival +4

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities poison, psychic

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 14

Languages understands Common but can’t speak

Challenge 3 (700 XP)

Construct Nature. The clockwork huntsman doesn't require air, food, drink, or sleep.

Explosive Core. The mechanism that powers the huntsman explodes when the construct is destroyed, projecting superheated steam and shrapnel. Each creature within 5 feet of the huntsman when it is destroyed must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.

Immutable Form. The clockwork huntsman is immune to any spell or effect that would alter its form.

Magic Resistance. The clockwork huntsman has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The clockwork huntsman makes one Slam attack and two Longsword attacks. It can replace its Slam attack with a Net Cannon attack.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Net Cannon (4/Day). Ranged Weapon Attack: +4 to hit, range 10/20 ft., one target. Hit: If the target is a Large or smaller creature, it is restrained. A mechanism within the clockwork huntsman's chest can fire a net with a 20-foot trailing cable anchored within its chest. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 10 Strength check. Alternatively, dealing 5 slashing damage to the net (AC 10) frees the creature.

Bonus Actions

Reel. The clockwork huntsman pulls a creature restrained by its net up to 15 feet straight toward it.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.