Clockwork Mantis
- Size
- Large
- Type
- Construct
- Challenge Rating
- 6
- Source
- Tome of Beasts 2
- Alignment
- Unaligned
- Armor Class
- 15
- Speeds
- 40
- Walking Speed
- 40
- Strength Score
- 13
- Dexterity Score
- 19
- Constitution Score
- 16
- Intelligence Score
- 3
- Wisdom Score
- 15
- Charisma Score
- 1
- Skill Proficiencies
- Perception, Stealth
- Vision
- Darkvision (60ft)
- Languages Ref
- understands Common but can’t speak
- Hit Points
- 68
- Condition Immunities
- Charmed, Exhaustion 1, Frightened, Paralyzed, Petrified, Poisoned
- Resistances
- Immune to Poison Damage, Immune to Psychic Damage, Immune to Non-Magical Damage
Large construct, unaligned
Armor Class 15 (natural armor)
Hit Points 68 (8d10+24)
Speed 40 ft.
- STR
- 13 (+1)
- DEX
- 19 (+4)
- CON
- 16 (+3)
- INT
- 3 (−4)
- WIS
- 15 (+2)
- CHA
- 1 (−5)
Skills Perception +5, Stealth +7
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 15
Languages understands Common but can’t speak
Challenge 6 (2,300 XP)
Hobbling Strike. When the clockwork mantis makes a successful opportunity attack, the target's speed is reduced to 0 until the start of its next turn.
Immutable Form. The clockwork mantis is immune to any spell or effect that would alter its form.
Magic Resistance. The clockwork mantis has advantage on saving throws against spells and other magical effects.
Standing Leap. The clockwork mantis's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Multiattack. The clockwork mantis makes two serrated blade attacks. If both attacks hit the same target, the mantis can make a bite attack against another target within range as a bonus action.
Serrated Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Invisibility. The clockwork mantis turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the mantis wears or carries is invisible with it.
Description
This large clockwork mantis is surprisingly nimble and fast, capable of taking down foes with a lethal flurry of serrated claws and bites._
Wanted by Gnomes. The existence of these wandering clockwork monsters creates a bad reputation for peaceful gnomish engineers. A few groups of gnomes specialize in tracking and destroying these clockwork creations. They claim to do it out of virtue, but rumors abound that they do it for rare parts.
Construct Nature. The clockwork mantis doesn’t require air, food, drink or sleep.
Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.