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Clockwork Sentinel

Size
Medium
Type
Construct
Challenge Rating
4
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
18
Speeds
35
Walking Speed
35
Strength Score
16
Dexterity Score
12
Constitution Score
16
Intelligence Score
1
Wisdom Score
6
Charisma Score
1
Skill Proficiencies
Athletics, Perception, Survival
Vision
Blindsight (120ft)
Languages Ref
—
Hit Points
60
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion 1, Frightened, Paralyzed, Petrified, Poisoned
Resistances
Immune to Poison Damage, Immune to Psychic Damage

Medium construct


Armor Class 18

Hit Points 60 (8d8+24)

Speed 35 ft.


STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
1 (−5)
WIS
6 (−2)
CHA
1 (−5)

Skills Athletics +5, Perception +0, Survival +0

Damage Immunities poison, psychic

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Senses blindsight 120 ft. (blind beyond that range), passive Perception 12

Languages —

Challenge 4 (1,100 XP)

False Appearance. While motionless, the sentinel is indistinguishable from normal armor.

Clockwork Nature. A clockwork doesnt require air, nourishment, or rest, and is immune to disease.

Immutable Form. The clockwork is immune to any effect that would alter its form.

Actions

Multiattack. The sentinel attacks three times.

Halberd. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Calculated Sweep. The sentinel makes a melee attack against each creature of its choice within 10 feet. On a critical hit the target makes a DC 13 Strength saving throw falling prone on a failure.

Bonus Actions

Overclock (Recharge 5-6). The sentinel takes the Dash action.

Reactions

Parry. The sentinel adds 2 to its AC against one melee attack that would hit it.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.