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Commoner Mob

Size
Huge
Type
Humanoid
Challenge Rating
0
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
10
Speeds
30
Walking Speed
30
Strength Score
10
Dexterity Score
10
Constitution Score
10
Intelligence Score
10
Wisdom Score
10
Charisma Score
10
Languages Ref
any one
Hit Points
45

Huge humanoid


Armor Class 10

Hit Points 45 (10d8)

Speed 30 ft.


STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)

Senses passive Perception 10

Languages any one

Challenge 0 (10 XP)

Area Vulnerability. The mob takes double damage from any effect that targets an area.

Mob Dispersal. When the mob is reduced to 0 hit points, it turns into 5 (1d6 + 2) commoners with 2 hit points.

Mob. The mob is composed of 10 or more commoners. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The mob can move through any opening large enough for one Medium creature.

Actions

Clubs. Melee Weapon Attack: +2 to hit, reach 5 ft., up to two targets. Hit: 10 (4d4) bludgeoning damage or half damage if the mob is bloodied.

Stones. Ranged Weapon Attack: +2 to hit, range 10/30 ft., up to two targets. Hit: 10 (4d4) bludgeoning damage or half damage if the mob is bloodied.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.