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Corrupted Ushabti

Size
Medium
Type
Undead
Challenge Rating
5
Source
Tome of Beasts 2023
Alignment
Neutral-Evil
Armor Class
15
Speeds
30
Walking Speed
30
Strength Score
17
Dexterity Score
14
Constitution Score
15
Intelligence Score
6
Wisdom Score
10
Charisma Score
5
Saving Throws
Wisdom, Charisma
Vision
Darkvision (60ft)
Languages Ref
understands Common but can’t speak
Hit Points
97
Condition Immunities
Charmed, Exhaustion 1, Frightened, Paralyzed, Petrified, Poisoned, Stunned
Resistances
Vulnerable to Fire Damage, Resistant to Non-Magical Damage

Medium undead, Neutral Evil


Armor Class 15 (natural armor)

Hit Points 97 (15d8 + 30)

Speed 30 ft.


STR
17 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
6 (−2)
WIS
10 (+0)
CHA
5 (−3)

Saving Throws Wis +3, Cha +0

Damage Vulnerabilities fire

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned

Senses darkvision 60 ft., passive Perception 10

Languages understands Common but can’t speak

Challenge 5 (1,800 XP)

Necrotic Weapons. The ushabti's weapon attacks are magical. When the ushabti hits with any weapon, the weapon deals an extra 2d6 necrotic damage (included in the attack).

Regeneration. The ushabti regains 5 hp at the start of its turn if it has at least 1 hp.

Swarm Body. The corrupted ushabti is a spirit inhabiting a colony of scarabs around a Humanoid skeleton within funerary wrappings. It can move through any opening large enough for a Tiny scarab and Humanoid bones, and it can't regain hp or gain temporary hp, except for its Regeneration trait.

Undead Nature. The ushabti doesn't require air, food, drink, or sleep.

Actions

Multiattack. The corrupted ushabti makes two Ceremonial Greatsword attacks.

Ceremonial Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 3) slashing damage plus 7 (2d6) necrotic damage.

Vomit Swarm (Recharge 5-6). The corrupted ushabti exhales scarabs in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw. On a failure, a creature takes 25 (10d4) piercing damage and is covered in scarabs. On a success, a creature takes half the damage and isn't covered in scarabs. A creature covered in scarabs takes 2 (1d4) piercing damage at the start of each of its turns. A creature, including the covered creature, can take its action to brush the scarabs off the covered creature by succeeding on a DC 15 Dexterity check.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.