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Couatl (Monstrous Menagerie)

Size
Medium
Type
Celestial
Challenge Rating
4
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
16
Speeds
30, fly 90
Walking Speed
30
Flying Speed
90
Strength Score
18
Dexterity Score
18
Constitution Score
18
Intelligence Score
18
Wisdom Score
20
Charisma Score
18
Saving Throws
Constitution, Wisdom, Charisma
Skill Proficiencies
Perception, Persuasion, Religion
Vision
True Sight (120ft)
Languages Ref
all, telepathy 120 ft.
Hit Points
85
Resistances
Resistant to Psychic Damage, Resistant to Radiant Damage, Resistant to Non-Magical Damage
Languages
All, Telepathy (120ft)

Medium celestial


Armor Class 16

Hit Points 85 (10d8+40)

Speed 30 ft., fly 90 ft.


STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
18 (+4)
WIS
20 (+5)
CHA
18 (+4)

Saving Throws Con +6, Wis +7, Cha +6

Skills Perception +7, Persuasion +6, Religion +7

Damage Resistances psychic, radiant; damage from nonmagical weapons

Senses truesight 120 ft., passive Perception 17

Languages all, telepathy 120 ft.

Challenge 4 (1,100 XP)

Innate Spellcasting. The couatls spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components: At will: detect evil and good, detect magic, 3/day each: create food and water, detect thoughts, lesser restoration, 1/day each: dream, greater restoration, scrying

Actions

Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one Medium or smaller creature. Hit: 14 (3d6 + 4) bludgeoning damage and the target is grappled (escape DC 14). Until this grapple ends the target is restrained the couatl can't constrict other targets and the couatl has advantage on attacks against the target.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage and the target makes a DC 14 Constitution saving throw. On a failure it is poisoned for 24 hours. The target is unconscious until the poisoned condition ends or a creature uses an action to shake the target awake.

Heal (1/Day). The couatl touches a creature magically healing 20 hit points of damage and ending the poisoned condition on that creature.

Shapeshift. The couatl magically changes its form to resemble that of a humanoid or beast or back into its true form. It reverts to its true form if it dies. If its form is humanoid it is equipped with clothing and a weapon. While shapeshifted its statistics are the same except that it can't use Constrict and Shielding Wing and it may gain a swim speed of 60 or lose its fly speed if appropriate to its new form. If its a beast it can use its bite attack. If its a humanoid it may make a weapon attack which functions identically to its bite attack.

Reactions

Shielding Wing. When the couatl or a creature within 5 feet is attacked, the couatl can interpose a wing and impose disadvantage on the attack.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.