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Coven Sea Hag

Size
Medium
Type
Fey
Challenge Rating
4
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
14
Speeds
30, swim 40
Walking Speed
30
Swimming Speed
40
Strength Score
16
Dexterity Score
12
Constitution Score
16
Intelligence Score
12
Wisdom Score
12
Charisma Score
16
Saving Throws
Constitution, Wisdom
Skill Proficiencies
Arcana, Deception, Insight
Vision
Darkvision (60ft)
Languages Ref
Aquan, Common, Giant
Hit Points
75
Languages
Aquan, Aethyrian Common, Giant

Medium fey


Armor Class 14

Hit Points 75 (10d8+30)

Speed 30 ft., swim 40 ft.


STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
12 (+1)
WIS
12 (+1)
CHA
16 (+3)

Saving Throws Con +5, Wis +3

Skills Arcana +3, Deception +5, Insight +3

Senses darkvision 60 ft., passive Perception 11

Languages Aquan, Common, Giant

Challenge 4 (1,100 XP)

Amphibious. The hag can breathe air and water.

Curse. A creature that makes a bargain with the hag is magically cursed for 30 days. While it is cursed, the target automatically fails saving throws against the hags scrying and geas spells, and the hag can cast control weather centered on the creature.

Innate Spellcasting. The hags innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: At will: dancing lights, disguise self, 1/day: control weather, geas, scrying

Actions

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) slashing damage.

Death Glare (Gaze). One frightened creature within 30 feet makes a DC 11 Wisdom saving throw. On a failed saving throw the creature drops to 0 hit points. On a success the creature takes 7 (2d6) psychic damage.

Multiattack. The hag attacks twice with its claws.

Lightning Blast (Recharge 5-6). An 80-foot-long 5-foot-wide lightning bolt springs from the hags extended claw. Each creature in the area makes a DC 13 Dexterity saving throw taking 21 (6d6) lightning damage on a failed save or half damage on a success.

Bonus Actions

Horrific Transformation. The hag briefly takes on a terrifying form or reveals its true form. Each creature within 30 feet that can see the hag makes a DC 11 Wisdom saving throw. A creature under the hags curse automatically fails this saving throw. On a failure, the creature is frightened until the end of its next turn. If a creatures saving throw is successful, it is immune to the hags Horrific Transformation for 24 hours.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.