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Crab (Black Flag)

Size
Tiny
Type
Beast
Challenge Rating
0
Source
Black Flag SRD
Armor Class
11
Speeds
20, swim 20
Walking Speed
20
Swimming Speed
20
Strength Score
2
Dexterity Score
10
Constitution Score
10
Intelligence Score
1
Wisdom Score
8
Charisma Score
2
Languages Ref
-
Hit Points
9
Resistances
Vulnerable to Bludgeoning Damage, Resistant to Slashing Damage

Tiny beast


Armor Class 11 (natural armor)

Hit Points 9

Speed 20 ft., swim 20 ft.


STR
2 (−4)
DEX
10 (+0)
CON
10 (+0)
INT
1 (−5)
WIS
8 (−1)
CHA
2 (−4)

Damage Vulnerabilities bludgeoning

Damage Resistances slashing

Senses keensense 30 ft.

Languages -

Challenge 0 (10 XP)

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) bludgeoning damage, and the crab attaches to the target. While attached, the crab can't attack, and at the start of each of the crab's turns, the target takes 2 (1d4) bludgeoning damage. The attached crab moves with the target whenever the target moves, requiring none of the crab's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the crab.

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.