Crab (Black Flag)
- Size
- Tiny
- Type
- Beast
- Challenge Rating
- 0
- Source
- Black Flag SRD
- Armor Class
- 11
- Speeds
- 20, swim 20
- Walking Speed
- 20
- Swimming Speed
- 20
- Strength Score
- 2
- Dexterity Score
- 10
- Constitution Score
- 10
- Intelligence Score
- 1
- Wisdom Score
- 8
- Charisma Score
- 2
- Languages Ref
- -
- Hit Points
- 9
- Resistances
- Vulnerable to Bludgeoning Damage, Resistant to Slashing Damage
Tiny beast
Armor Class 11 (natural armor)
Hit Points 9
Speed 20 ft., swim 20 ft.
- STR
- 2 (−4)
- DEX
- 10 (+0)
- CON
- 10 (+0)
- INT
- 1 (−5)
- WIS
- 8 (−1)
- CHA
- 2 (−4)
Damage Vulnerabilities bludgeoning
Damage Resistances slashing
Senses keensense 30 ft.
Languages -
Challenge 0 (10 XP)
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) bludgeoning damage, and the crab attaches to the target. While attached, the crab can't attack, and at the start of each of the crab's turns, the target takes 2 (1d4) bludgeoning damage. The attached crab moves with the target whenever the target moves, requiring none of the crab's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the crab.
Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.