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Crimson Drake (Tome of Beasts 2023)

Size
Tiny
Type
Dragon
Challenge Rating
1
Source
Tome of Beasts 2023
Alignment
Chaotic-Evil
Armor Class
14
Speeds
80, fly 15
Walking Speed
80
Flying Speed
15
Strength Score
10
Dexterity Score
14
Constitution Score
14
Intelligence Score
8
Wisdom Score
9
Charisma Score
14
Saving Throws
Dexterity
Skill Proficiencies
Acrobatics, Perception
Vision
Darkvision (60ft)
Languages Ref
Common, Draconic
Hit Points
45
Resistances
Immune to Fire Damage
Languages
Aethyrian Common, Draconic

Tiny dragon, Chaotic Evil


Armor Class 14 (natural armor)

Hit Points 45 (10d4 + 20)

Speed 80 ft., fly 15 ft.


STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
8 (−1)
WIS
9 (−1)
CHA
14 (+2)

Saving Throws Dex +4

Skills Acrobatics +4, Perception +1

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities fire

Condition Immunities False

Senses darkvision 60 ft., passive Perception 11

Languages Common, Draconic

Challenge 1 (200 XP)

Magic Resistance. The drake has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The crimson drake makes one Bite attack and one Stinger attack.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 3 (1d6) fire damage.

Stinger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. If the saving throw fails by 5 or more, the target takes 2 (1d4) poison damage at the start of each of its turns while poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Fire Breath (Recharge 6). The drake exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.

Familiar. The drake can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the drake senses as long as they are within 1 mile of each other. While the drake is within 10 feet of its companion, the companion shares the drake's Magic Resistance trait. At any time and for any reason, the drake can end its service as a familiar, ending the telepathic bond.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.