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Crimson Drake

Size
Tiny
Type
Dragon
Challenge Rating
1
Source
Tome of Beasts
Alignment
Chaotic-Evil
Armor Class
14
Speeds
15, fly 80
Walking Speed
15
Flying Speed
80
Strength Score
10
Dexterity Score
14
Constitution Score
14
Intelligence Score
8
Wisdom Score
9
Charisma Score
14
Saving Throws
Dexterity
Skill Proficiencies
Acrobatics, Perception
Vision
Darkvision (60ft)
Languages Ref
Common, Draconic, telepathy 60 ft.
Hit Points
54
Condition Immunities
Paralyzed, Unconscious
Resistances
Immune to Fire Damage
Languages
Aethyrian Common, Draconic, Telepathy (60ft)

Tiny dragon, chaotic evil


Armor Class 14 (natural armor)

Hit Points 54 (12d4+24)

Speed 15 ft., fly 80 ft.


STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
8 (−1)
WIS
9 (−1)
CHA
14 (+2)

Saving Throws Dex +4

Skills Acrobatics +4, Perception +1

Damage Immunities fire

Condition Immunities paralyzed, unconscious

Senses darkvision 60 ft., passive Perception 11

Languages Common, Draconic, telepathy 60 ft.

Challenge 1 (200 XP)

Magic Resistance. The drake has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The crimson drake makes one bite attack and one stinger attack.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 4 (1d8) fire damage.

Stinger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target takes 2 (1d4) poison damage at the start of each of its turns for 3 rounds. The target may repeat the saving throw at the end of its turn to end the effect early.

Breath Weapon (Recharge 6). The drake exhales fire in a 15-ft. cone. Each target in that cone takes 18 (4d8) fire damage, or half damage with a successful DC 12 Dexterity saving throw.

Description

Crimson drakes are easy to spot, with scales the color of dried blood, a deadly scorpion stinger, and a mischievous gleam in their eyes.
Fiery Raiders. Crimson drakes lair in woodlands near small settlements, making nighttime forays to set fires and hunt those who flee the flames—traits that make humanoid tribes prize them as raiding partners. Goblins gleefully adopt a crimson drake as a mascot to burn things down while they get on with slaughtering people. Red dragons and flame dragons regard a crimson drake as a pet, at best, but this rarely works out. When it is inevitably insulted by its larger cousins, a malicious crimson drake may even intentionally set fires to blaze a trail for hunters to the dragon’s lair.
Mistaken for Pseudodragons. A crimson drake’s scales and features are quite similar to those of a pseudodragon, and they will imitate a pseudodragon’s hunting cry or song to trick victims into approaching. Once their prey gets close enough, they immolate it.
As with pseudodragons, they resemble a red dragon in all but size and the presence of the drake’s scorpion-like stinger. On average, a crimson drake weighs 12 lb, its body measures about 18 inches long, and its tail adds another 18 inches.
Foul Familiars. A crimson drake occasionally chooses to serve an evil spellcaster as a familiar; they are too mischievous to be loyal or trustworthy, but ferocious in defense of their master.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.