Crystalline Devil (Tome of Beasts 2023)
- Size
- Medium
- Type
- Fiend
- Challenge Rating
- 6
- Source
- Tome of Beasts 2023
- Alignment
- Lawful-Evil
- Armor Class
- 15
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 18
- Dexterity Score
- 12
- Constitution Score
- 18
- Intelligence Score
- 14
- Wisdom Score
- 13
- Charisma Score
- 15
- Saving Throws
- Wisdom, Charisma
- Skill Proficiencies
- Deception, Insight, Stealth
- Vision
- Darkvision (120ft)
- Languages Ref
- Celestial, Common, Infernal, telepathy 120 ft.
- Hit Points
- 102
- Condition Immunities
- Poisoned
- Resistances
- Resistant to Acid Damage, Resistant to Cold Damage, Resistant to Non-Magical Damage, Immune to Fire Damage, Immune to Poison Damage
- Languages
- Celestial, Aethyrian Common, Infernal, Telepathy (120ft)
Medium fiend, Lawful Evil
Armor Class 15 (natural armor)
Hit Points 102 (12d8 + 48)
Speed 30 ft.
- STR
- 18 (+4)
- DEX
- 12 (+1)
- CON
- 18 (+4)
- INT
- 14 (+2)
- WIS
- 13 (+1)
- CHA
- 15 (+2)
Saving Throws Wis +4, Cha +5
Skills Deception +8, Insight +4, Stealth +7
Damage Vulnerabilities False
Damage Resistances acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Celestial, Common, Infernal, telepathy 120 ft.
Challenge 6 (2,300 XP)
Devil's Sight. Magical darkness doesn't impede the crystalline devil's darkvision.
False Appearance (Gemstone Form Only). While the devil remains motionless, it is indistinguishable from an ordinary gemstone.
Glittering Temptation (Gemstone Form Only). The devil sheds dim light in a 5-foot radius. Each creature that starts its turn within 30 feet of the devil and that can see it must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute. While charmed, a creature is incapacitated and must move on its turn toward the devil by the safest route, trying to get within 5 feet of the devil to hold it. The charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a success, a creature is also immune to this devil's Glittering Temptation for the next 24 hours. A creature charmed by the devil has disadvantage on the saving throw against Crystalline Spray.
Magic Resistance. The crystalline devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes three Claw attacks.
Shard Claw (Fiend Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Crystalline Spray (Recharge 5-6). The crystalline devil sprays a burst of crystal shards. Each creature within 15 feet of the devil must make a DC 15 Dexterity saving throw, taking 27 (6d8) piercing damage on a failed save, or half as much damage on a successful one.
Bonus Actions
Betraying Carbuncle. The crystalline devil magically transforms into a Small or smaller gemstone or back into its true form, which is a Fiend. Its statistics, other than its size, are the same in each form, except it can't move or speak when in its gemstone form. Any equipment it is wearing or carrying transforms with it. It reverts to its true from if it dies.
Summon Devil (1/Day). The crystalline devil magically calls one jewel-encrusted, fiendish animated armor that has the crystalline devil's damage resistances and immunities. The crystalline devil has a 25 percent chance of calling one crystalline devil instead. The called creature arrives in 1d4 rounds, acting as an ally of the devil and obeying its telepathic commands. The creature remains for 1 hour, until the devil dies, or until the devil dismisses it as a bonus action.
Description
False
Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.