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Cueyatl Moon Priest

Size
Small
Type
Humanoid
Challenge Rating
5
Source
Creature Codex
Alignment
Lawful-Evil
Armor Class
13
Speeds
30, swim 30, climb 20
Walking Speed
30
Swimming Speed
30
Climbing Speed
20
Strength Score
10
Dexterity Score
12
Constitution Score
12
Intelligence Score
10
Wisdom Score
16
Charisma Score
12
Saving Throws
Constitution
Skill Proficiencies
Medicine, Perception, Religion
Vision
Darkvision (60ft)
Languages Ref
Common, Cueyatl
Hit Points
81
Languages
Aethyrian Common

Small humanoid, lawful evil


Armor Class 13 (studded leather)

Hit Points 81 (18d6+18)

Speed 30 ft., climb 20 ft., swim 30 ft.


STR
10 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
16 (+3)
CHA
12 (+1)

Saving Throws Con +4

Skills Medicine +6, Perception +6, Religion +3

Senses darkvision 60 ft., passive Perception 16

Languages Common, Cueyatl

Challenge 5 (1,800 XP)

Amphibious. The cueyatl can breathe air and water.

Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.

Slippery. The cueyatl moon priest has advantage on saving throws and ability checks made to escape a grapple.

Standing Leap. The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Spellcasting. The cueyatl moon priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): guidance, resistance, sacred flame, spare the dying
1st level (4 slots): bane, cure wounds, protection from evil and good
2nd level (3 slots): hold person, silence, spiritual weapon
3rd level (2 slots): bestow curse, spirit guardians

Actions

Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage plus 7 (2d6) poison damage.

Night's Chill (Recharge 5-6). The cueyatl moon priest harnesses moonlight, dispelling magical light in a 30-foot radius. In addition, each hostile creature within 30 feet must make a DC 13 Constitution saving throw, taking 16 (3d10) cold damage on a failed save, and half as much damage on a successful one. A creature that has total cover from the moon priest is not affected.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.