Cueyatl Warchief
- Size
- Small
- Type
- Humanoid
- Challenge Rating
- 7
- Source
- Tome of Beasts 3
- Alignment
- Lawful-Evil
- Armor Class
- 16
- Speeds
- 30, swim 30, climb 20
- Walking Speed
- 30
- Swimming Speed
- 30
- Climbing Speed
- 20
- Strength Score
- 18
- Dexterity Score
- 14
- Constitution Score
- 16
- Intelligence Score
- 10
- Wisdom Score
- 16
- Charisma Score
- 12
- Skill Proficiencies
- Perception
- Languages Ref
- Cueyatl
- Hit Points
- 117
Small humanoid, lawful evil
Armor Class 16 (studded leather, shield)
Hit Points 117 (18d6+54)
Speed 30 ft., climb 20 ft., swim 30 ft.
- STR
- 18 (+4)
- DEX
- 14 (+2)
- CON
- 16 (+3)
- INT
- 10 (+0)
- WIS
- 16 (+3)
- CHA
- 12 (+1)
Skills Perception +3
Senses darkvision 60', passive Perception 13
Languages Cueyatl
Challenge 7 (2,900 XP)
Amphibious. Can breathe air and water.
Insect Affinity. Insects understand warchief and view it favorably. Warchief can communicate simple ideas through words and gestures with insectoid Beasts and warchief has advantage on Wis (Animal Handling) made when interacting with such Beasts.
Jungle Camouflage. Advantage on Dex (Stealth) checks made to hide in jungle terrain.
Locked Saddle. Can't be knocked prone dismounted or moved vs. its will while mounted.
Mounted Warrior. While mounted mount can't be charmed or frightened.
Slippery. Advantage: saves/ability checks to escape a grapple.
Spirited Charge. If it moves 20'+ straight toward a creature while mounted and then hits with Lance attack on the same turn the warchief can use a bonus action to command its mount to make one melee weapon attack vs. that creature as a reaction.
Standing Leap. Its long jump is up to 20' and its high jump is up to 10 ft. with or with o a running start.
Actions
Multiattack. Two Lances. If mounted mount can then make one melee weapon attack.
Lance. Melee Weapon Attack: +7 to hit, 10 ft., one target, 10 (1d12+4) piercing damage + 7 (2d6) poison.
Javelin. Melee or Ranged Weapon Attack: +7 to hit 5 ft. or range 30/120' one target 7 (1d6+4) piercing damage + 7 (2d6) poison.
Reactions
Mounted Parry. Adds 3 to its AC or its mount's AC vs. one melee attack that would hit it or its mount. To do so warchief must see attacker and be wielding a melee weapon.
Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.