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Cueyatl Warrior

Size
Small
Type
Humanoid
Challenge Rating
1
Source
Creature Codex
Alignment
Lawful-Evil
Armor Class
13
Speeds
30, swim 30, climb 20
Walking Speed
30
Swimming Speed
30
Climbing Speed
20
Strength Score
12
Dexterity Score
14
Constitution Score
12
Intelligence Score
10
Wisdom Score
11
Charisma Score
10
Saving Throws
Strength
Skill Proficiencies
Acrobatics, Survival
Vision
Darkvision (60ft)
Languages Ref
Cueyatl
Hit Points
36

Small humanoid, lawful evil


Armor Class 13 (leather armor)

Hit Points 36 (8d6+8)

Speed 30 ft., climb 20 ft., swim 30 ft.


STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)

Saving Throws Str +2

Skills Acrobatics +4, Survival +2

Senses darkvision 60 ft., passive Perception 10

Languages Cueyatl

Challenge 1 (200 XP)

Amphibious. The cueyatl can breathe air and water.

Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.

Slippery. The cueyatl has advantage on saving throws and ability checks made to escape a grapple.

Standing Leap. The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Battleaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 7 (2d6) poison damage, or 7 (1d10 + 2) slashing damage plus 7 (2d6) poison damage if used with two hands.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.