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Cueyatl

Size
Small
Type
Humanoid
Challenge Rating
1/2
Source
Creature Codex
Alignment
Lawful-Evil
Armor Class
11
Speeds
30, swim 30, climb 20
Walking Speed
30
Swimming Speed
30
Climbing Speed
20
Strength Score
10
Dexterity Score
12
Constitution Score
11
Intelligence Score
10
Wisdom Score
11
Charisma Score
10
Skill Proficiencies
Stealth
Vision
Darkvision (60ft)
Languages Ref
Cueyatl
Hit Points
21

Small humanoid, lawful evil


Armor Class 11

Hit Points 21 (6d6)

Speed 30 ft., climb 20 ft., swim 30 ft.


STR
10 (+0)
DEX
12 (+1)
CON
11 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)

Skills Stealth +3

Senses darkvision 60 ft., passive Perception 10

Languages Cueyatl

Challenge 1/2 (100 XP)

Amphibious. The cueyatl can breathe air and water.

Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.

Slippery. The cueyatl has advantage on saving throws and ability checks made to escape a grapple.

Standing Leap. The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.