Cueyatl
- Size
- Small
- Type
- Humanoid
- Challenge Rating
- 1/2
- Source
- Creature Codex
- Alignment
- Lawful-Evil
- Armor Class
- 11
- Speeds
- 30, swim 30, climb 20
- Walking Speed
- 30
- Swimming Speed
- 30
- Climbing Speed
- 20
- Strength Score
- 10
- Dexterity Score
- 12
- Constitution Score
- 11
- Intelligence Score
- 10
- Wisdom Score
- 11
- Charisma Score
- 10
- Skill Proficiencies
- Stealth
- Vision
- Darkvision (60ft)
- Languages Ref
- Cueyatl
- Hit Points
- 21
Small humanoid, lawful evil
Armor Class 11
Hit Points 21 (6d6)
Speed 30 ft., climb 20 ft., swim 30 ft.
- STR
- 10 (+0)
- DEX
- 12 (+1)
- CON
- 11 (+0)
- INT
- 10 (+0)
- WIS
- 11 (+0)
- CHA
- 10 (+0)
Skills Stealth +3
Senses darkvision 60 ft., passive Perception 10
Languages Cueyatl
Challenge 1/2 (100 XP)
Amphibious. The cueyatl can breathe air and water.
Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
Slippery. The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
Standing Leap. The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.