Cultist
- Size
- Medium
- Type
- Humanoid
- Challenge Rating
- 1/8
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 12
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 10
- Dexterity Score
- 14
- Constitution Score
- 10
- Intelligence Score
- 10
- Wisdom Score
- 10
- Charisma Score
- 10
- Skill Proficiencies
- Deception, Religion
- Languages Ref
- any one
- Hit Points
- 9
Medium humanoid
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
- STR
- 10 (+0)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 10 (+0)
Skills Deception +2, Religion +2
Senses passive Perception 10
Languages any one
Challenge 1/8 (25 XP)
Fanatic. The cultist has advantage on saving throws against being charmed or frightened by creatures not in their cult.
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Cultists worship forbidden gods, devils, demons, and other sinister beings. Many cultists work to summon the object of their devotion to the world so it might grant them power and destroy their enemies.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.