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Cultist

Size
Medium
Type
Humanoid
Challenge Rating
1/8
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
12
Speeds
30
Walking Speed
30
Strength Score
10
Dexterity Score
14
Constitution Score
10
Intelligence Score
10
Wisdom Score
10
Charisma Score
10
Skill Proficiencies
Deception, Religion
Languages Ref
any one
Hit Points
9

Medium humanoid


Armor Class 12

Hit Points 9 (2d8)

Speed 30 ft.


STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)

Skills Deception +2, Religion +2

Senses passive Perception 10

Languages any one

Challenge 1/8 (25 XP)

Fanatic. The cultist has advantage on saving throws against being charmed or frightened by creatures not in their cult.

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Cultists worship forbidden gods, devils, demons, and other sinister beings. Many cultists work to summon the object of their devotion to the world so it might grant them power and destroy their enemies.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.