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Cyclops (Monstrous Menagerie)

Size
Huge
Type
Giant
Challenge Rating
7
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
13
Speeds
40
Walking Speed
40
Strength Score
20
Dexterity Score
10
Constitution Score
20
Intelligence Score
8
Wisdom Score
10
Charisma Score
10
Skill Proficiencies
Animal Handling, Survival
Languages Ref
Giant
Hit Points
126
Languages
Giant

Huge giant


Armor Class 13

Hit Points 126 (11d12+55)

Speed 40 ft.


STR
20 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
8 (−1)
WIS
10 (+0)
CHA
10 (+0)

Skills Animal +0, Survival +3

Senses passive Perception 10

Languages Giant

Challenge 7 (2,900 XP)

Panicked Rage. While a cyclops is frightened and the source of its fear is in sight, it makes attack rolls with advantage instead of disadvantage.

Poor Depth Perception. The cyclops makes all ranged attacks with disadvantage.

Actions

Multiattack. The cyclops makes two melee attacks.

Club. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Rock. Ranged Weapon Attack: +8 to hit, range 120 ft. (see Poor Depth Perception) one target. Hit: 32 (5d10 + 5) bludgeoning damage.

Bonus Actions

Thick Skulled (1/Day). The cyclops can end one condition on itself that was imposed through a failed Wisdom saving throw.

Reactions

Big Windup. When a creature hits the cyclops with a melee attack, the cyclops readies a powerful strike against its attacker. The cyclops has advantage on the next club attack it makes against the attacker before the end of its next turn.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.