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Dark Father

Size
Large
Type
Undead
Challenge Rating
4
Source
Creature Codex
Alignment
Lawful-Neutral
Armor Class
18
Speeds
40, fly 20
Walking Speed
40
Flying Speed
20
Strength Score
6
Dexterity Score
14
Constitution Score
15
Intelligence Score
8
Wisdom Score
14
Charisma Score
8
Skill Proficiencies
Stealth
Vision
Darkvision (60ft)
Languages Ref
the languages it knew in life
Hit Points
65
Condition Immunities
Exhaustion 1, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Resistances
Resistant to Non-Magical Damage, Immune to Necrotic Damage, Immune to Poison Damage

Large undead, lawful neutral


Armor Class 18 (natural armor)

Hit Points 65 (10d8+18)

Speed 40 ft., fly 20 ft. (hover)


STR
6 (−2)
DEX
14 (+2)
CON
15 (+2)
INT
8 (−1)
WIS
14 (+2)
CHA
8 (−1)

Skills Stealth +4

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities necrotic, poison

Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses darkvision 60 ft., passive Perception 12

Languages the languages it knew in life

Challenge 4 (1,100 XP)

Death Waits. The dark father has disadvantage on melee attack rolls against any creature that has all of its hp.

Incorporeal Movement. The dark father can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

None May Stop Death. When a creature within 30 feet of a dark father regains hp through any means other than resting, it must succeed on a DC 14 Constitution saving throw or take 3 (1d6) necrotic damage and have disadvantage on its next death saving throw.

Actions

Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 14 (4d6) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.

Final Curtain. The dark father targets a corpse it can see within 30 feet that has been dead for no longer than 1 hour. A stream of dark energy flows between the corpse and the dark father. At the end of the dark father's next turn, the dark father absorbs the corpse and it vanishes completely. Any worn items or possessions are unaffected. A corpse destroyed in this manner can't be retrieved other than by a wish spell or similar magic.

Reactions

Banish Hope. When a spell from the evocation or necromancy school is cast within 30 feet of the dark father, the dark father can counter the spell with a successful ability check. This works like the counterspell spell with a +5 spellcasting ability check, except the dark father must make the ability check no matter the level of the spell.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.