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Dark Servant

Size
Medium
Type
Humanoid
Challenge Rating
1
Source
Creature Codex
Alignment
Neutral-Evil
Armor Class
12
Speeds
30
Walking Speed
30
Strength Score
16
Dexterity Score
12
Constitution Score
13
Intelligence Score
10
Wisdom Score
10
Charisma Score
10
Vision
Darkvision (60ft)
Languages Ref
Common, Umbral
Hit Points
55
Languages
Aethyrian Common

Medium humanoid (dark folk), neutral evil


Armor Class 12 (leather armor)

Hit Points 55 (10d8+10)

Speed 30 ft.


STR
16 (+3)
DEX
12 (+1)
CON
13 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)

Senses darkvision 60 ft., passive Perception 10

Languages Common, Umbral

Challenge 1 (200 XP)

Dark Devotion. The dark servant has advantage on saving throws
against being charmed or frightened.

Darksight. Magical darkness doesn't impede the dark folk's darkvision.

Pack Tactics. The dark servant has advantage on attack rolls against a creature if at least one of the dark servant's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity. While in sunlight, the dark servant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The dark servant makes two attacks with its sickle.

Sickle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.