Skip to content

Darkmantle (Monstrous Menagerie)

Size
Small
Type
Monstrosity
Challenge Rating
1/2
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
11
Speeds
10, fly 30
Walking Speed
10
Flying Speed
30
Strength Score
16
Dexterity Score
12
Constitution Score
12
Intelligence Score
2
Wisdom Score
10
Charisma Score
5
Vision
Blindsight (60ft)
Languages Ref
—
Hit Points
22

Small monstrosity


Armor Class 11

Hit Points 22 (5d6+5)

Speed 10 ft., fly 30 ft.


STR
16 (+3)
DEX
12 (+1)
CON
12 (+1)
INT
2 (−4)
WIS
10 (+0)
CHA
5 (−3)

Senses blindsight 60 ft., passive Perception 10

Languages —

Challenge 1/2 (100 XP)

Echolocation. The darkmantle can't use blindsight while deafened.

False Appearance. While motionless, the darkmantle is indistinguishable from rock.

Actions

Multiattack. The darkmantle uses Darkness Aura and makes a crush attack.

Darkness Aura. A 15-foot radius area of magical darkness emanates from the darkmantle spreading around corners and moving with it. Darkvision and natural light can't penetrate it. If the darkness overlaps with an area of light created by a 2nd-level spell or lower the spell creating the light is dispelled. The darkness aura lasts for 10 minutes or until the darkmantle takes damage.

Crush. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage and the target is grappled (escape DC 13). If the darkmantle made the attack with advantage it attaches to the targets head and the target is blinded and can't breathe. While grappling the darkmantle can only attack the grappled creature but has advantage on its attack roll. The darkmantles speed becomes 0 and it moves with its target.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.