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Death Dog

Size
Medium
Type
Monstrosity
Challenge Rating
1
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
12
Speeds
40
Walking Speed
40
Strength Score
14
Dexterity Score
14
Constitution Score
14
Intelligence Score
2
Wisdom Score
12
Charisma Score
6
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (120ft)
Languages Ref
—
Hit Points
32

Medium monstrosity


Armor Class 12

Hit Points 32 (5d8+10)

Speed 40 ft.


STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
2 (−4)
WIS
12 (+1)
CHA
6 (−2)

Skills Perception +3, Stealth +4

Senses darkvision 120 ft., passive Perception 18

Languages —

Challenge 1 (200 XP)

Two Heads. The death dog has advantage on Perception checks and on saving throws made to resist being blinded, charmed, deafened, frightened, stunned, or knocked unconscious, and it can't be flanked.

Actions

Multiattack. The death dog attacks twice with its bite.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage. If the target is a creature it makes a DC 12 Constitution saving throw. On a failure it becomes infected with a disease. Until this disease is cured the target is poisoned. While diseased the target makes a DC 12 Constitution saving throw every 24 hours reducing its hit point maximum by 5 (1d10) on a failure and ending the disease on a success. This hit point maximum reduction lasts until the disease is cured. The target dies if its hit point maximum is reduced to 0.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.