Death Dog
- Size
- Medium
- Type
- Monstrosity
- Challenge Rating
- 1
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 12
- Speeds
- 40
- Walking Speed
- 40
- Strength Score
- 14
- Dexterity Score
- 14
- Constitution Score
- 14
- Intelligence Score
- 2
- Wisdom Score
- 12
- Charisma Score
- 6
- Skill Proficiencies
- Perception, Stealth
- Vision
- Darkvision (120ft)
- Languages Ref
- —
- Hit Points
- 32
Medium monstrosity
Armor Class 12
Hit Points 32 (5d8+10)
Speed 40 ft.
- STR
- 14 (+2)
- DEX
- 14 (+2)
- CON
- 14 (+2)
- INT
- 2 (−4)
- WIS
- 12 (+1)
- CHA
- 6 (−2)
Skills Perception +3, Stealth +4
Senses darkvision 120 ft., passive Perception 18
Languages —
Challenge 1 (200 XP)
Two Heads. The death dog has advantage on Perception checks and on saving throws made to resist being blinded, charmed, deafened, frightened, stunned, or knocked unconscious, and it can't be flanked.
Actions
Multiattack. The death dog attacks twice with its bite.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage. If the target is a creature it makes a DC 12 Constitution saving throw. On a failure it becomes infected with a disease. Until this disease is cured the target is poisoned. While diseased the target makes a DC 12 Constitution saving throw every 24 hours reducing its hit point maximum by 5 (1d10) on a failure and ending the disease on a success. This hit point maximum reduction lasts until the disease is cured. The target dies if its hit point maximum is reduced to 0.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.