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Deep Drake (Tome of Beasts 2023)

Size
Large
Type
Dragon
Challenge Rating
9
Source
Tome of Beasts 2023
Alignment
Chaotic-Evil
Armor Class
17
Speeds
80, fly 30
Walking Speed
80
Flying Speed
30
Strength Score
21
Dexterity Score
19
Constitution Score
14
Intelligence Score
11
Wisdom Score
14
Charisma Score
12
Saving Throws
Dexterity, Constitution
Skill Proficiencies
Athletics, Insight, Perception
Vision
Blindsight (60ft), Darkvision (120ft)
Languages Ref
Common, Darakhul, Draconic, Undercommon
Hit Points
150
Condition Immunities
Paralyzed
Resistances
Immune to Necrotic Damage
Languages
Aethyrian Common, Draconic, Undercommon

Large dragon, Chaotic Evil


Armor Class 17 (natural armor)

Hit Points 150 (20d10 + 40)

Speed 80 ft., fly 30 ft.


STR
21 (+5)
DEX
19 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
14 (+2)
CHA
12 (+1)

Saving Throws Dex +8, Con +6

Skills Athletics +9, Insight +6, Perception +6

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities necrotic

Condition Immunities paralyzed

Senses blindsight 60 ft., darkvision 120 ft., passive Perception 16

Languages Common, Darakhul, Draconic, Undercommon

Challenge 9 (5,000 XP)

Magic Resistance. The drake has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity. While in sunlight, the drake has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The drake makes one Bite attack, two Claw attacks, and one Stinger attack.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft, one target. Hit: 12 (2d6 + 5) slashing damage.

Stinger. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 16 Constitution saving throw or become poisoned for 1 minute. A poisoned creature must repeat the saving throw at the end of each of its turns. On a failure, the creature takes 7 (2d6) poison damage. On a success, the condition ends. When animate dead is cast on one or more creatures killed by this poison, the spellcaster requires no material components and can cast the spell as an action.

Enervating Breath (Recharge 5-6). The deep drake exhales pain-inducing, purple-black energy in a 90-foot line that is 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw. On a failure, a creature takes 35 (10d6) necrotic damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.