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Deep Gnome Scout

Size
Medium
Type
Humanoid
Challenge Rating
1/2
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
15
Speeds
30
Walking Speed
30
Strength Score
10
Dexterity Score
16
Constitution Score
14
Intelligence Score
10
Wisdom Score
14
Charisma Score
10
Saving Throws
Dexterity
Skill Proficiencies
Nature, Perception, Stealth, Survival
Languages Ref
any one
Hit Points
19

Medium humanoid


Armor Class 15

Hit Points 19 (3d8+6)

Speed 30 ft.


STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)

Saving Throws Dex +5

Skills Nature +2, Perception +4, Stealth +5, Survival +4

Senses passive Perception 16

Languages any one

Challenge 1/2 (100 XP)

Keen Hearing and Sight. The scout has advantage on Perception checks that rely on hearing or sight.

Camouflage. The scout has advantage on Stealth checks made to hide in rocky terrain.

Deep Gnome Resistance. The scout has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Deep Gnome Magic. The deep gnome can innately cast blindness/deafness (blindness only), disguise self, and nondetection once per long rest without using material components, using Intelligence for their spellcasting ability.

Actions

War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Blindness (2nd-Level; V). A creature within 30 feet makes a DC 10 Constitution saving throw. On a failure the target is blinded for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on a success.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.