Deep Gnome Scout
- Size
- Medium
- Type
- Humanoid
- Challenge Rating
- 1/2
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 15
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 10
- Dexterity Score
- 16
- Constitution Score
- 14
- Intelligence Score
- 10
- Wisdom Score
- 14
- Charisma Score
- 10
- Saving Throws
- Dexterity
- Skill Proficiencies
- Nature, Perception, Stealth, Survival
- Languages Ref
- any one
- Hit Points
- 19
Medium humanoid
Armor Class 15
Hit Points 19 (3d8+6)
Speed 30 ft.
- STR
- 10 (+0)
- DEX
- 16 (+3)
- CON
- 14 (+2)
- INT
- 10 (+0)
- WIS
- 14 (+2)
- CHA
- 10 (+0)
Saving Throws Dex +5
Skills Nature +2, Perception +4, Stealth +5, Survival +4
Senses passive Perception 16
Languages any one
Challenge 1/2 (100 XP)
Keen Hearing and Sight. The scout has advantage on Perception checks that rely on hearing or sight.
Camouflage. The scout has advantage on Stealth checks made to hide in rocky terrain.
Deep Gnome Resistance. The scout has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Deep Gnome Magic. The deep gnome can innately cast blindness/deafness (blindness only), disguise self, and nondetection once per long rest without using material components, using Intelligence for their spellcasting ability.
Actions
War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Blindness (2nd-Level; V). A creature within 30 feet makes a DC 10 Constitution saving throw. On a failure the target is blinded for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on a success.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.