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Demon, Balbazu

Size
Tiny
Type
Fiend
Challenge Rating
2
Source
Tome of Beasts 3
Alignment
Chaotic-Evil
Armor Class
13
Speeds
10, swim 20
Walking Speed
10
Swimming Speed
20
Strength Score
3
Dexterity Score
16
Constitution Score
13
Intelligence Score
5
Wisdom Score
11
Charisma Score
7
Skill Proficiencies
Perception
Languages Ref
understands Abyssal but can't speak
Hit Points
36
Condition Immunities
Poisoned
Resistances
Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Immune to Poison Damage

Tiny fiend, chaotic evil


Armor Class 13

Hit Points 36 (8d6+8)

Speed 10 ft., swim 20 ft.


STR
3 (−4)
DEX
16 (+3)
CON
13 (+1)
INT
5 (−3)
WIS
11 (+0)
CHA
7 (−2)

Skills Perception +0

Damage Resistances cold, fire, lightning; nonmagic B/P/S attacks

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60', passive Perception 10

Languages understands Abyssal but can't speak

Challenge 2 (450 XP)

Aquatic Invisibility. Invisible while fully immersed in water.

Blood Reservoir. Stores drained blood within itself. Each time it causes blood loss to a creature its Blood Reservoir increases by amount equal to hp of blood it drained from the creature.

Demon Food. A demon within 5 ft. of it and that isn't another balbazu can use a bonus action to reduce the Blood Reservoir by up to 10 regaining hp equal to that amount as it drinks blood from the reservoir.

Magic Resistance. Advantage: spell/magic effect saves.

Actions

Bite. Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 10 (2d6+3) piercing damage and it attaches to target. While attached balbazu doesn't attack. Instead at start of each of balbazu's turns target loses 10 (2d6+3) hp from blood loss. When balbazu first attaches to the target and each time target loses hp from blood loss target unaware of the attack (and balbazu if it is invisible). Target is still aware of the hp loss but it feels no pain from the attack. (DC 11 Con target is aware of the attack and balbazu and doesn't need to continue making this save while it remains attached to it.) Regains hp equal to half hp of blood it drains. Balbazu can detach itself by spending 5 ft. of its move. A creature that is aware of the balbazu including the target can use its action to detach the balbazu.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.