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Demon, Dretch

Size
Small
Type
Fiend
Alignment
Chaotic-Evil
Armor Class
11
Speeds
20
Strength Score
11
Dexterity Score
11
Constitution Score
12
Intelligence Score
5
Wisdom Score
8
Charisma Score
3
Vision
Darkvision (60ft)
Languages Ref
Abyssal, telepathy 60
Hit Points
18
Condition Immunities
Poisoned
Resistances
Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Immune to Poison Damage
Languages Prep
Abyssal, Telepathy (60ft)
Languages
Abyssal, Telepathy (60ft)

Small fiend (demon), chaotic evil


Armor Class 11 (natural armor)

Hit Points 18 (4d6+4)

Speed 20 ft.


STR
11 (+0)
DEX
11 (+0)
CON
12 (+1)
INT
5 (−3)
WIS
8 (−1)
CHA
3 (−4)

Damage Resistances cold, fire, lightning

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 9

Languages Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)

Challenge 1/4 (50 XP)

Actions

Multiattack. The dretch makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fetid Cloud (1/Day). A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.