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Demon, Inciter

Size
Medium
Type
Fiend
Challenge Rating
1
Source
Tome of Beasts 3
Alignment
Chaotic-Evil
Armor Class
13
Speeds
30, fly 30
Walking Speed
30
Flying Speed
30
Strength Score
10
Dexterity Score
15
Constitution Score
12
Intelligence Score
11
Wisdom Score
12
Charisma Score
16
Skill Proficiencies
Perception
Languages Ref
Abyssal, Common
Hit Points
27
Resistances
Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage
Languages
Abyssal, Aethyrian Common

Medium fiend, chaotic evil


Armor Class 13 (natural armor)

Hit Points 27 (5d8+5)

Speed 30 ft., fly 30 ft.


STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
16 (+3)

Skills Perception +1

Damage Resistances cold, fire, lightning

Damage Immunities poisoned

Senses darkvision 60', passive Perception 11

Languages Abyssal, Common

Challenge 1 (200 XP)

Amorphous. Move through space 1ft.+ wide with o squeezing.

Aura of Distrust. Radiates a psychic aura that causes creatures to doubt intentions of their friends. Each creature within 30' of inciter that isn't a Fiend has disadvantage on Wis (Insight) checks. When a creature enters aura's area for the first time on a turn or starts its turn there that creature: DC 13 Cha save. Fail: any spell cast by creature can't affect allies or friendly creatures including spells already in effect such as bless while it remains in the aura. In addition creature can't use Help action or accept assistance from a friendly creature including assistance from spells such as bless or cure wounds while it remains in aura.

Actions

Multiattack. Two Claw attacks.

Claw. Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) piercing damage.

Inspire Violence (Recharge 5-6). Wispers to a creature within 5 ft. of it that can hear it stoking paranoia and hatred. The creature must make DC 13 Cha save or it uses its next action to make one attack vs. a creature that both target and inciter demon can see. A creature immune to being charmed isn't affected by inciter demon's Inspire Violence.

Bonus Actions

Invisibility. Magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment it wears or carries is invisible with it.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.