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Demon, Maha

Size
Medium
Type
Fiend
Challenge Rating
12
Source
Tome of Beasts 3
Alignment
Chaotic-Evil
Armor Class
15
Speeds
40
Walking Speed
40
Strength Score
18
Dexterity Score
21
Constitution Score
18
Intelligence Score
7
Wisdom Score
16
Charisma Score
12
Saving Throws
Strength, Dexterity, Constitution, Wisdom
Skill Proficiencies
Perception
Languages Ref
Abyssal, telepathy 120'
Hit Points
178
Condition Immunities
Poisoned
Resistances
Resistant to Fire Damage, Resistant to Lightning Damage, Immune to Cold Damage, Immune to Poison Damage
Languages
Abyssal

Medium fiend, chaotic evil


Armor Class 15

Hit Points 178 (21d8+84)

Speed 40 ft.


STR
18 (+4)
DEX
21 (+5)
CON
18 (+4)
INT
7 (−2)
WIS
16 (+3)
CHA
12 (+1)

Saving Throws Str +8, Dex +9, Con +8, Wis +7

Skills Perception +3

Damage Resistances fire, lightning; nonmagic B/P/S attacks

Damage Immunities cold, poison

Condition Immunities poisoned

Senses truesight 120', passive Perception 13

Languages Abyssal, telepathy 120'

Challenge 12 (8,400 XP)

Frozen Aura. When a creature enters space within 30' of maha or starts its turn there that creature: DC 17 Con save or have its speed reduced by 10 ft. until it starts its turn outside aura.

Magic Resistance. Advantage: spell/magic effect saves.

Snow Camouflage. Advantage on Dex (Stealth) made to hide in snowy or icy terrain.

Actions

Multiattack. Three Claws. If maha hits one creature with two Claws target: DC 17 Wis save or chuckle until end of its next turn. While chuckling creature can't speak coherently can't cast spells with verbal components and has disadvantage on attacks with weapons that use Str or Dex.

Claw. Melee Weapon Attack: +8 to hit, 10 ft., one target, 14 (3d6+4) piercing damage + 9 (2d8) cold.

Deadly Laughter (Recharge 5-6). It chuckles giggles and chortles at nearby creatures. Each creature within 30' of it: 42 (12d6) psychic drops what it is holding and laughs for 1 min (DC 17 Wis half damage and doesn't drop what it is holding or laugh). While laughing a creature is incapacitated can't speak coherently and takes 7 (2d6) psychic at start of each of its turns. A laughing creature can re-save at end of each of its turns success ends effect on itself. If a creature dies while laughing its face turns pale blue and displays a wide grin.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.