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Demon, Vrock

Size
Large
Type
Fiend
Alignment
Chaotic-Evil
Armor Class
15
Speeds
40, fly 60
Strength Score
17
Dexterity Score
15
Constitution Score
18
Intelligence Score
8
Wisdom Score
13
Charisma Score
8
Saving Throws
Dexterity, Wisdom, Charisma
Vision
Darkvision (120ft)
Languages Ref
Abyssal, telepathy 120
Hit Points
104
Condition Immunities
Poisoned, Charmed, Frightened
Resistances
Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Immune to Poison Damage, Immune to Non-Magical Damage
Languages Prep
Abyssal, Telepathy (120ft)
Languages
Abyssal, Telepathy (120ft)

Large fiend (demon), chaotic evil


Armor Class 15 (natural armor)

Hit Points 104 (11d10+44)

Speed 40 ft., fly 60 ft.


STR
17 (+3)
DEX
15 (+2)
CON
18 (+4)
INT
8 (−1)
WIS
13 (+1)
CHA
8 (−1)

Saving Throws Dex +5, Wis +4, Cha +2

Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 11

Languages Abyssal, telepathy 120 ft.

Challenge 6 (2,300 XP)

Magic Resistance. The vrock has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The vrock makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Spores (Recharge 6). A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.

Stunning Screech (1/Day). The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock's next turn.

Variant: Summon Demon (1/Day). The demon chooses what to summon and attempts a magical summoning.
A vrock has a 30 percent chance of summoning 2d4 dretches or one vrock.
A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.