Derro, Hellforged
- Size
- Small
- Type
- Humanoid
- Challenge Rating
- 6
- Source
- Tome of Beasts 3
- Alignment
- Lawful-Evil
- Armor Class
- 16
- Speeds
- 25
- Walking Speed
- 25
- Strength Score
- 16
- Dexterity Score
- 14
- Constitution Score
- 18
- Intelligence Score
- 11
- Wisdom Score
- 7
- Charisma Score
- 15
- Saving Throws
- Dexterity, Constitution, Charisma
- Skill Proficiencies
- Perception
- Languages Ref
- Common, Dwarvish, Infernal, Undercommon
- Hit Points
- 112
- Condition Immunities
- Poisoned
- Resistances
- Resistant to Cold Damage, Immune to Fire Damage, Immune to Poison Damage
- Languages
- Aethyrian Common, Dwarvish, Infernal, Undercommon
Small humanoid, lawful evil
Armor Class 16 (breastplate)
Hit Points 112 (15d6+60)
Speed 25 ft.
- STR
- 16 (+3)
- DEX
- 14 (+2)
- CON
- 18 (+4)
- INT
- 11 (+0)
- WIS
- 7 (−2)
- CHA
- 15 (+2)
Saving Throws Dex +5, Con +7, Cha +5
Skills Perception −2
Damage Resistances cold; nonmagic B/P/S attacks not made w/silvered weapons
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120', passive Perception 11
Languages Common, Dwarvish, Infernal, Undercommon
Challenge 6 (2,300 XP)
Insanity. Advantage on saves vs. being charmed or frightened.
Hellfire Weapons. Its weapon attacks are magical. When it hits with any weapon deals extra 2d6 fire (included below).
Sunlight Sensitivity. In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.
Actions
Multiattack. Three Battleaxe or Hurl Hellfire attacks.
Battleaxe. Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d8+3) slashing damage or 8 (1d10+3) slashing damage if used with two hands + 7 (2d6) fire.
Hurl Hellfire. Ranged Spell Attack: +5 to hit, 120 ft., one target, 12 (3d6+2) fire. If target is a creature or flammable object it ignites. Until a creature takes an action to douse the fire target takes 5 (1d10) fire at start of each of its turns.
Reactions
Voice of Authority (Recharge 5-6). When a creature hits hellforged with an attack hellforged shrieks a one-word command. Attacker must make DC 15 Wis save or carry out this command on its next turn. This reaction works like the command spell except the attacker doesn't have to understand the hellforged's language. Hellforged must see the attacker and be able to speak to use this reaction.
Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.