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Desert Troll

Size
Large
Type
Giant
Challenge Rating
6
Source
Creature Codex
Alignment
Chaotic-Evil
Armor Class
15
Speeds
30, burrow 30
Walking Speed
30
Burrowing Speed
30
Strength Score
20
Dexterity Score
13
Constitution Score
20
Intelligence Score
9
Wisdom Score
12
Charisma Score
7
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
Common, Giant
Hit Points
105
Resistances
Immune to Fire Damage
Languages
Aethyrian Common, Giant

Large giant, chaotic evil


Armor Class 15 (natural armor)

Hit Points 105 (10d10+50)

Speed 30 ft., burrow 30 ft.


STR
20 (+5)
DEX
13 (+1)
CON
20 (+5)
INT
9 (−1)
WIS
12 (+1)
CHA
7 (−2)

Skills Perception +4, Stealth +4

Damage Immunities fire

Senses darkvision 60 ft., passive Perception 14

Languages Common, Giant

Challenge 6 (2,300 XP)

Desert Camouflage. The desert troll has advantage on Dexterity (Stealth) checks made to hide in desert terrain.

Erupt. If the desert troll burrows at least 15 feet straight toward a creature, it can burst out of the ground, harming those above it. Each creature in its space when it erupts must make a DC 16 Strength saving throw. On a failure, the creature takes 10 (3d6) bludgeoning damage, is pushed out of the troll's space, and is knocked prone. On a success, the creature takes half the damage and is pushed out of the troll's space, but isn't knocked prone.

Keen Smell. The desert troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The troll regains 10 hp at the start of its turn. If the troll takes acid damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hp and doesn't regenerate.

Water Susceptibility. The desert troll takes 1 acid damage for every 5 feet it moves in water or for every gallon of water splashed on it.

Actions

Multiattack. The desert troll makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.