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Devil, Bone

Size
Large
Type
Fiend
Alignment
Lawful-Evil
Armor Class
19
Speeds
40, 40 fly
Strength Score
18
Dexterity Score
16
Constitution Score
18
Intelligence Score
13
Wisdom Score
14
Charisma Score
16
Saving Throws
Intelligence, Wisdom, Charisma
Skill Proficiencies
Deception, Insight
Vision
Darkvision (120ft)
Languages Ref
Infernal, telepathy 120
Hit Points
142
Condition Immunities
Poisoned
Resistances
Resistant to Cold Damage, Resistant to Non-Magical Damage, Immune to Fire Damage, Immune to Poison Damage
Languages Prep
Infernal, Telepathy (120ft)
Languages
Infernal, Telepathy (120ft)

Large fiend (devil), lawful evil


Armor Class 19 (natural armor)

Hit Points 142 (15d10+60)

Speed 40 ft., fly 40 ft.


STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
16 (+3)

Saving Throws Int +5, Wis +6, Cha +7

Skills Deception +7, Insight +6

Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Damage Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 9

Languages Infernal, telepathy 120 ft.

Challenge 9 (5,000 XP)

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.