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Devil, Infernal Tutor, Lesser

Size
Medium
Type
Fiend
Challenge Rating
7
Source
Tome of Beasts 3
Alignment
Lawful-Evil
Armor Class
15
Speeds
30
Walking Speed
30
Strength Score
10
Dexterity Score
16
Constitution Score
15
Intelligence Score
14
Wisdom Score
17
Charisma Score
18
Saving Throws
Constitution, Intelligence, Wisdom, Charisma
Skill Proficiencies
Perception
Vision
Darkvision (120ft)
Languages Ref
Common, Infernal, telepathy 120'
Hit Points
110
Condition Immunities
Charmed, Frightened, Poisoned
Resistances
Resistant to Cold Damage, Immune to Fire Damage, Immune to Poison Damage
Languages
Aethyrian Common, Infernal

Medium fiend, lawful evil


Armor Class 15 (natural armor)

Hit Points 110 (17d8+34)

Speed 30 ft.


STR
10 (+0)
DEX
16 (+3)
CON
15 (+2)
INT
14 (+2)
WIS
17 (+3)
CHA
18 (+4)

Saving Throws Con +5, Int +5, Wis +6, Cha +7

Skills Perception +3

Damage Resistances cold; nonmagic B/P/S attacks not made w/silver weapons

Damage Immunities fire, poison

Condition Immunities charmed, frightened, poisoned

Senses darkvision 120 ft, passive Perception 13

Languages Common, Infernal, telepathy 120'

Challenge 7 (2,900 XP)

Devil's Sight. Magical darkness doesn't impede its darkvision.

Magic Resistance. Advantage: spell/magic effect saves.

Weaken Resolve. Its speech has subtle enchantments that make it seem logical or profound regardless of words used. Has advantage on Cha (Deception and Persuasion) vs. Humanoids. If tutor spends 1+ min conversing with Humanoid creature has disadvantage on saves vs. tutor's Fiendish Indoctrination and enchantment spells tutor casts.

Actions

Multiattack. Three Claws or Tutor's Batons or one Claw and two Tutor's Batons. It can replace one attack with Spellcasting.

Claw (True Form Only). Melee Weapon Attack: +6 to hit, 5 ft., one target, 12 (2d8+3) slashing damage.

Tutor's Baton. Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage.

Fiendish Tutelage (Recharge 5-6). Speaks fiendish teachings. Each creature within 15 ft. and can hear it: 35 (10d6) psychic (DC 15 Cha half).

Spellcasting. Cha (DC 15) no material components: At will: bane calm emotions detect thoughts3/day ea: command enthrall suggestion1/day: compulsion

Bonus Actions

Change Shape. Magically transforms into Small or Med Humanoid or back into its true fiendish form. Its stats except size are same in each form. Items worn/carried aren't transformed. Reverts on death.

Reactions

Strength of Character. On successful save responds with magic insult if source is creature within 60'. Creature: 7 (2d6) psychic disadvantage on next save vs. tutor's spell (DC 15 Wis negates both).

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.