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Devil, Lemure

Size
Medium
Type
Fiend
Alignment
Lawful-Evil
Armor Class
7
Speeds
15
Strength Score
10
Dexterity Score
5
Constitution Score
11
Intelligence Score
1
Wisdom Score
11
Charisma Score
3
Vision
Darkvision (120ft)
Languages Ref
Infernal
Hit Points
13
Condition Immunities
Charmed, Frightened, Poisoned
Resistances
Resistant to Cold Damage, Immune to Fire Damage, Immune to Poison Damage
Languages Prep
Infernal
Languages
Infernal

Medium fiend (devil), lawful evil


Armor Class 7

Hit Points 13 (3d8)

Speed 15 ft.


STR
10 (+0)
DEX
5 (−3)
CON
11 (+0)
INT
1 (−5)
WIS
11 (+0)
CHA
3 (−4)

Damage Resistances cold

Damage Immunities fire, poison

Condition Immunities charmed, frightened, poisoned

Senses darkvision 120 ft., passive Perception 10

Languages understands infernal but can't speak

Challenge 0 (10 XP)

Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.