Devil, Lemure
- Size
- Medium
- Type
- Fiend
- Alignment
- Lawful-Evil
- Armor Class
- 7
- Speeds
- 15
- Strength Score
- 10
- Dexterity Score
- 5
- Constitution Score
- 11
- Intelligence Score
- 1
- Wisdom Score
- 11
- Charisma Score
- 3
- Vision
- Darkvision (120ft)
- Languages Ref
- Infernal
- Hit Points
- 13
- Condition Immunities
- Charmed, Frightened, Poisoned
- Resistances
- Resistant to Cold Damage, Immune to Fire Damage, Immune to Poison Damage
- Languages Prep
- Infernal
- Languages
- Infernal
Medium fiend (devil), lawful evil
Armor Class 7
Hit Points 13 (3d8)
Speed 15 ft.
- STR
- 10 (+0)
- DEX
- 5 (−3)
- CON
- 11 (+0)
- INT
- 1 (−5)
- WIS
- 11 (+0)
- CHA
- 3 (−4)
Damage Resistances cold
Damage Immunities fire, poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands infernal but can't speak
Challenge 0 (10 XP)
Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.